Not many talked about this yet but if there’s something utterly unbalanced across professions it’s definitely LE procs. So my idea was to revamp all procs from all professions. It’s unlikely to happen due to FC’s reluctance to big changes but I had some free time so..
So here’s the idea. Procs should open an opportunity to change the course of the battle. An opportunity, I insist, not ending the fight as some procs seem to do atm. We keep the type 1 and type 2 procs but instead of randomly affect them to their different actions we’ll have type 1 for defensive actions (green) and type 2 for offensive ones (red). Colors don’t matter, it was just to accentuate the change. I like the idea of the color to quickly identify the type of the proc but it would be better to also have some kind of icon inside the current one (a cross for heals/hots, legs for evades, etc).
Another change I’d like to see is the removal of procs having the same effect but scaled up. I propose a scaling depending on level or % based of a skill.
I’d reintroduce the proc-on-being-hit/nuked idea to other profs than NTs. It makes more sense to me to get healed when being struck than when hitting. Also for NTs, I’m still undecided about letting them have procs working on nukes. Why? Because it would mean they could proc on dots, perk actions or even on themselves. But only having defensive procs suck too. I see 2 suggestions. First, allow them to proc on nukes but with a lower chance. Second, allow cyberdeck to do some low damage (like 100), 1/1 with a decent range.
Anyway here are some examples. Sorry for profs I left out, was kinda tired of it after some time and, please, don’t focus too much on numbers..
Adventurer:
Code:
Type1 Type 2
- When struck: 10% max health healed to team - On hit: 10x level snare for 8s
- When struck: 1x level damage shield for 30s - On hit: 1x level add all damage types for 30s
- When struck: 1x level aad for 8s - On hit: 10x level nuke
- When struck: 10x level layers for 8s - ???
- When struck: 10x level nano init for 8s - ???
- On hit: ¼ x level evades to team for 30s - ???
Agent:
Code:
Type1 Type 2
- When struck: 5 x level nanoC init for 8s - On hit: 10% x level crit chance for 8s
- When struck: -20% x level interrupt chance for 8s - On hit: 1x level add all damage types for 30s
- When struck: 100 x level detaunt - On hit: 10 x level nuke
- When struck: 1x level NR for 30s - On hit: 2 x level dot (6 x every 5s)
- When struck: 10x level RS for 8s - When struck: 8s root
- On hit: 1x level AAO debuff for 8s - On hit: 1x level debuff dodge for 8s
Doctor:
Code:
Type1 Type 2
- When struck: 1 x BM healed to team - On hit: 1x PM inits debuff for 60s (cancel ubt)
- When struck: 5 x level nanoC init for 8s - On hit: 1x MC dot (4x every 2s)
- When struck: 1 x level –add dmg - On hit: 3x MC nuke
- ?? - On hit: 1x level debuff all abilities
Enforcer:
Code:
Type1 Type 2
- When struck: 1 x level damage shield for 30s - On hit: 1 x level AAO for 30s / self NSD for 8s
- When struck: 2x level NR/RS/inits for 30s - On hit: 10 x level snare for 8s
Self dot on RK: 2 x level (it’s halved after as it’s PvP damage)
Self dot on SL:10 x level (it’s halved after as it’s PvP damage)
- When struck: 10 x level layers for 8s - On hit: ½ x Brawl nanoC init debuff for 8s
- When struck: 10 x level taunt - On hit: 10 x level AC debuff
- When struck: 1% max hp hot (4 x every 2s) - When struck: 2 x MC nuke
- On hit: 1 x Brawl AoE nuke - On hit: 1 x level add damage
Engineer:
Code:
Type1 Type 2
- When struck: 10 x level layers for 8s - On hit: AoE Blind + 1x level aao debuff for 8s
- When struck: 10% level reflects for 8s - On hit: 10 x level AoE snare for 8s
- When struck: remove all hostile nanos from pets - On hit: 2x MC AoE nuke
- When struck: 2 x MC AC buff for team for 30s - On hit: 2 x TS nano hit
Fixer:
Code:
Type1 Type 2
- When struck: 5% max HP hot (4 x every 2s) - On hit: 1 x level add damage for 30s
- When struck: 10 x level evades for 8s - On hit: set max NCU of target to 1
Keeper:
Code:
Type1 Type 2
- When struck: 1 x level evade close - On hit: 2 x fast attack nuke
½ x level dodge/doc to team for 30s
- When struck: 10% max hp healed to team - On hit: 10 x level snare for 8s
- When struck: 5% level reflects to team - On hit: 1 x brawl nano init debuff for 8s
- When struck: clear all hostile nanos (team) - On hit: 1 x level evade close debuff for 8s
Nano-Technician:
Code:
Type1 Type 2
- When struck: 10% level reflects for 8s - On hit: 2x MC nuke
- When struck: + nano damage for 8s - On hit: 1 x TS dot (4 x every 2s)
- When struck: 10 x level nano init for 8s - On hit: 5 x level NR debuff for 8s
- When struck: 10% ‘max nano’ nano hot (4x every 2s) - On hit: AoE blind for 8s (no debuff)
- When struck: AoE blind + 1x level aao debuff for 8s - When struck: root for 8s