"- Many perk lines have been altered to work with a multitude of weapon lines, instead of
locking the user to using a single weapon type. This allows further diversity in the
weaponry choices that our professions have available to them, as well as allowing for
more interesting diversity in the rebalancing efforts for the weapon lines."
-from the PDF of FWM's Perk Changes Overview, Page 2, second paragraph from the bottom.
when i first read this i was excited, it sounded like weapon skill perk lines would be open to more then just certain professions like, say Assault rifle is soldier only, if opened to all professions, weapon skill lines specificly, would allow several different setups for all professions. I mention assault rifle specificly because, apon discussion with another person with an enforcer, he has me conviced that it would be a great fun idea to have a Dshark enforcer. but at the current moment "there isn't enough buffing items in game to keep a Dshark from OE on an enforcer" according to this person, *don't ask me who it was, was a while ago for got who it was*, regardless of if its even possible atm to put a Dshark on an enforcer, this is an interesting idea.
ive heard many times between several people about how fun the 'old days' of AO was, when there were no perks and any profession could utilize any weapon with almost equal effectiveness, there were odvious advantages to certain ones, and it was sort of obvious why professions are limited now, however. We've been limited to our restrictive tool sets for years. and after reading the quote above made me think we were getting out of the box.
For an example 'allowing for more interesting diversity' as mentioned before Dshark enforcer, would be decent damage in PVM and would do enough damage to hold aggression on a mob with the current tool set. 'interesting diversity' yes i think it would be an awsome idea a ranged enforcer that would do a good job. One could go even farther and, with the proposed idea not limiting the weapons perk lines to professions would allow almost any profession use of high lvl weapons in said skill, they wouldn't be allowed however to use the other profession perk lines for reasons obvious because it would take away from why that profession is they way they are. But, if you allow say a doctor the accsess to 'Piercing Mastery', it would accomodate for lots of damage, but since they have no weapon skill buff nanos, they still wouldn't really have enough skill to perk a profession that has evades in their toolsets.
This is where i leave my idea, i hope it gives some good feedback to game makers. <3 Love AO
-Slicingrosez
-Affob6 RK2 Inner Circle