I think pvp is way too short, so I'd like to see the casters have their nano pools sucked up at twice the rate.
Yeah every non-caster class is far too easy to kill for us pure casters. The casters have always been too uber.
Um....Yeah I'm joking about this, but its what Funcom did when they halved the damage output. Think about it. Caster classes have a set amount of "attack" and "heal" they can do. Funcom comes along and makes the attack half as effective and does nothing for the cost of the attack. Since weapon classes have virtually limitless (As far as a PVP battle goes) attack, halving their attack ability only makes the battle last longer. Halving a caster classes ability without cheapening the costs essentially makes that class not able to kill anything becuase they run out of offense.
An additional effect of the longer battles is that the casters have to use root, heal and etc more often also. This means that halving the damage really screwed their offense by more than twice!
Lets not ignore the fact that spells are like very slow firing weapons that have a very slow recovery time. Plus fumbles and being interupted.
I suggest that a 0.4 nano usage rate be implemented. For example if the spell costs 100 nano now it'll cost 40 in PVP.
Its quite obvious that the 1/2 damage thing really nerfed the pure casters because I have never fought a pure caster in the arena. No ones that stupid apparently.
Thanks
P.S. Yeah I know I'm stupid...but it's not my fault!