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Thread: 18.1.2 Known Issues

  1. #1

    Funcom employee 18.1.2 Known Issues

    1. Lighting in SL dungeons too dark.

    Status: Working on it. Help us here: http://forums.anarchy-online.com/sho...d.php?t=558028

    2. Beta Xan Artillery Ear and Thigh Symbs vanish on use/cycle.

    Status: Fixed on Live dimensions

    3. Shadowbreeds changed to display timers on the shortcut bar now appear as options in the perk window.

    Status: Fixed on Live dimensions

    4. Environmental Damage in Pandemonium

    Status: Fixed on Live dimensions
    Last edited by Means; Jul 24th, 2009 at 21:47:12.
    Colin Cragg
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  2. #2
    dunno if this will help with regard to the lighting, but one thing I've noticed when dual logged in a dungeon is that it will sometimes be fully lit for both toons, but if one LD's, the non-LD will remain lit, while the LD'd toon will find it dark upon logging back in.
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  3. #3
    i havent spent too much time in dungeons but i also noticed that i only had a lighting problem after logging back into the dungeon
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  4. #4
    I think the lighting looks awesome tbh
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  5. #5
    Zone bug from Pandy?

    I hate dying, zoning into the insurance terminal in Xan PF, zone to Pandy, ZONE ANYWHERE (into a pandy instance, inf, pandy G, RK) and take 3K damage and die again. Well, I end up on the other zone with 0 hp, then die slowly...
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  6. #6
    If servers are going to be coming down -anyway-, current Instamonium has an issue where the content is not being fully used.

    East/West Zods are largely ignored in the instanced zone (There is a small minority of groups that occasionally do them) because these sections of the zone were unaltered as regards mob respawning. So having to fight there, then fight everything as you kill the zod even though you just killed it 4 minutes ago, and then fight your way out all for a mob that is largely of minor interest. This is enough of a deterrant to not bother with it at all.

    Now that the 'solo farm' issue is off the table, perhaps its time to consider making a good portion of these adds - once killed of course - not respawn. The mob density at east spot is much, much higher than Middle, North and The Night Heart. The mob density at the west spot is higher than all three put together. Even in regular Pandemonium, more effort was required for East and West than the entire rest of the raid. The slacking would begin in force once those were taken care of.

    Oh but it will be too easy I hear people like Sterva say. Well. So what. Hardly anyone is killing them right now. Not because its too hard. But because its too tedious. 40 Minutes to an hour to kill east and west safely, without deaths and rezzing. 40 minutes to an hour to go to beast. Faced with this choice, east and west is ignored by the majority.
    Last edited by Dangerbot; Jul 17th, 2009 at 12:44:00.

  7. #7
    Means, fix the light problem with a nano we can get that will cast a light around us, a lot of people like the current lighting. Using a light source makes a lot of sense (just needs its own slot)
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  8. #8
    I'll add that we did and Inferno mission on test last night, and there was none of the "zone lighting" (red glow inn the case of Inferno) at all. No LDs, just dark from the outset.
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    [Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P

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  9. #9
    Quote Originally Posted by Dangerbot View Post
    If servers are going to be coming down -anyway-, current Instamonium has an issue where the content is not being fully used.

    East/West Zods are largely ignored in the instanced zone (There is a small minority of groups that occasionally do them) because these sections of the zone were unaltered as regards mob respawning. So having to fight there, then fight everything as you kill the zod even though you just killed it 4 minutes ago, and then fight your way out all for a mob that is largely of minor interest. This is enough of a deterrant to not bother with it at all.

    Now that the 'solo farm' issue is off the table, perhaps its time to consider making a good portion of these adds - once killed of course - not respawn. The mob density at east spot is much, much higher than Middle, North and The Night Heart. The mob density at the west spot is higher than all three put together. Even in regular Pandemonium, more effort was required for East and West than the entire rest of the raid. The slacking would begin in force once those were taken care of.

    Oh but it will be too easy I hear people like Sterva say. Well. So what. Hardly anyone is killing them right now. Not because its too hard. But because its too tedious. 40 Minutes to an hour to kill east and west safely, without deaths and rezzing. 40 minutes to an hour to go to beast. Faced with this choice, east and west is ignored by the majority.
    And I thought Instanced Pandemonium was supposed to be a bigger challenge than the regular old pande. Or did this idea get scrapped again somewhere along the way?

  10. #10
    Quote Originally Posted by crude4gone View Post
    And I thought Instanced Pandemonium was supposed to be a bigger challenge than the regular old pande. Or did this idea get scrapped again somewhere along the way?
    No I think Old Pande was supposed to be made more challenging, not Instanced Pande.
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  11. #11
    Quote Originally Posted by Autohead View Post
    No I think Old Pande was supposed to be made more challenging, not Instanced Pande.
    Hmm well old pande has become more challenging just by the fact theres no longer a 50+ zerg rushing it. The fast respawn has actually become quite a challenge to overcome, especially near TNH/SS.

  12. #12
    Quote Originally Posted by Dangerbot View Post
    If servers are going to be coming down -anyway-, current Instamonium has an issue where the content is not being fully used.

    East/West Zods are largely ignored in the instanced zone (There is a small minority of groups that occasionally do them) because these sections of the zone were unaltered as regards mob respawning. So having to fight there, then fight everything as you kill the zod even though you just killed it 4 minutes ago, and then fight your way out all for a mob that is largely of minor interest. This is enough of a deterrant to not bother with it at all.

    Now that the 'solo farm' issue is off the table, perhaps its time to consider making a good portion of these adds - once killed of course - not respawn. The mob density at east spot is much, much higher than Middle, North and The Night Heart. The mob density at the west spot is higher than all three put together. Even in regular Pandemonium, more effort was required for East and West than the entire rest of the raid. The slacking would begin in force once those were taken care of.

    Oh but it will be too easy I hear people like Sterva say. Well. So what. Hardly anyone is killing them right now. Not because its too hard. But because its too tedious. 40 Minutes to an hour to kill east and west safely, without deaths and rezzing. 40 minutes to an hour to go to beast. Faced with this choice, east and west is ignored by the majority.
    I've done sides plenty of times in 8-12 man raids. Take about 15 minutes each. I say you get out there with competent players, and have a proper go.
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  13. #13
    Sure. Its possible. But very few people want to. Maybe its different on RK1. Over on RK2, in an LFT based raid, not some org shinanigans; East and West is more often than not just passed over.

  14. #14
    Quote Originally Posted by Dangerbot View Post
    Now that the 'solo farm' issue is off the table
    I think TNH missed that memo

  15. #15
    Quote Originally Posted by Technogen View Post
    Means, fix the light problem with a nano we can get that will cast a light around us, a lot of people like the current lighting. Using a light source makes a lot of sense (just needs its own slot)
    /agree

    The darkness adds a "spooky" element. Anyone remember playing the original Doom?! Good suggestion.

  16. #16
    dont know if this is an issue wit hlatest patch. but today i was using the gms to buy new ncu mems on my agent.gms worked fine. i then logged a neutral player to check gms and that was fine. but on coming back to my agent the query button is fadded and unuseable.nothing i did would change this for my agent.even reloging.
    will petition it tomorrow if i log on and its the same.

    anyone else had this? maybe is just my toon bugged for another random reason

  17. #17
    Quote Originally Posted by torakx View Post
    dont know if this is an issue wit hlatest patch. but today i was using the gms to buy new ncu mems on my agent.gms worked fine. i then logged a neutral player to check gms and that was fine. but on coming back to my agent the query button is fadded and unuseable.nothing i did would change this for my agent.even reloging.
    will petition it tomorrow if i log on and its the same.

    anyone else had this? maybe is just my toon bugged for another random reason
    Its part of the devs efforts to close the gap between neutrals and sided players. No more GMS access for people at war

  18. #18
    Quote Originally Posted by torakx View Post
    dont know if this is an issue wit hlatest patch. but today i was using the gms to buy new ncu mems on my agent.gms worked fine. i then logged a neutral player to check gms and that was fine. but on coming back to my agent the query button is fadded and unuseable.nothing i did would change this for my agent.even reloging.
    will petition it tomorrow if i log on and its the same.

    anyone else had this? maybe is just my toon bugged for another random reason
    i've had that happen on rare occasions b4 - dunno what causes it, but it always seems to fix itself eventually
    o¤°`°¤o,¸¸¸,o¤°¤o,¸¸¸,o¤°`°¤o mahnamahna roflmao mahnamahna o¤°`°¤o,¸¸¸,o¤°¤o,¸¸¸,o¤°`°¤o

    Vlainstrike 220/30ma[S][Pics]; Jadeprakasha 220/12mp; Crashloop 167/23fx
    --------------------------------------------------
    Concept MA Attack: Attack of the Three Fates
    --------------------------------------------------
    Twas brillig, and the slithy toves
    Did gyre and gimble in the wabe;
    All mimsy were the borogoves,
    And the mome raths outgrabe.
    ~Lewis Carroll

  19. #19
    did you use the HQ trade skill buffing machine per chance ?

    if so, it's normal, the TS machine locks CL for some minutes.
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  20. #20
    Any eta on the patch?
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