You just don't have any ability to realise that one programmer is not able to do the same as a full team with the same amount of time. You'd probably say AoC should've taken the same time to develop if it was just one programmer.
Umh, Means already thinks it's been too long, or well, Means has said "it shouldn't be this way. If we had known this is what it would've endorsed, we wouldn't have said what we have as early as we did". Why? Because when they started they were working on their own thing - then they realised "ok, that's just a big cluster****. Let's start from scratch and use Ogre". You might be starting to make sense if they had been working on implementing ogre from the start.
And.. how is saying "ask Means" a logical defense?
No, but we're saying you don't know what it implies and it's just frustrating when everyone needs to have an opinion about something they don't know anything about. The more people know about development in this type of thing, the more quiet they become.
Mm, yes. The point of you asking "what takes longer" is that SG is a fanboy.
This is the best defense when you realise your points have been destroyed, so smart move.
So bad game design justifies cheating? Or what you say is bad game design justifies cheating? So you're one of those that cheats in a single player game if it's too hard?
So Funcom should open for exploits just because more people will play? Isn't that selling out?
So, why not just /terminate when you get down there, then? If you don't want a fighting chance you can just get over with it.The first design was really clear, you fall you die. now it was you fall, somestimes fight stupid adds at the bottom and then use the teleporters to get up to get insta fragged from aune. The result was always death but in the first version you had nothing to do to finally get killed if you fell down.