Ok results of EXTENSIVE testing of the New {UNFINISHED} Nanos are as follows:
Crat Fears / Keeper Counters:
- Keeper aura == 100% immunity it never landed even one time while my aura was up on me or my teamates.
- Fears work on pets
- Keeper aura does not effect pets of team mates (it should, along with all other teammates auras from keepers, crats, etc.. this would be some much needed help in the AR/defenses/root resists/fear/etc for pets]
- Fears are not broken on the following types of dmg:
------>Perks, Nanos, Regular hits, Specials, Pet dmg- Keepers Fear aura should also include Knockback immunity
Fear / Knockback All:
- No perk actions, attacks, or nanos work while feared or in mid air of the knockback.
- The after effect of being knocked back while capping causes your NCU's to wait until after you are done capping to snare you with the -2k RS effect (Bug I assume?)
- The after effect of being Knocked back (-2k RS) is not effected by MotR, SD 10 (all perks stacked and tested individually)
- Pets are effected by Knockback
- Fear / KB breaking sneak
- Niether the snare from Knockback nor fear can be removed with Free Movement, BS Free Movement or Purifying Rod.
- Knockback: Instacast Range: 1m, Defensive: 0%, Effects: Stun: 2sec, Snare: 9sec, ((Modifier:Run Speed at level 220 -2200 (-2000 at lvl 200)), Next knocback is possible in 35sec.
NT AoE Knockback :
- Appears to be spammable if more than one person with Knockback is present (this should not be the case it should have diminishing returns in exchange for a 0% defensive check)
- Effects Pets
- Neither the Knockback nor the aftereffect can be resisted/broken by perks (SD10) or items (MotR) while effected
- Duration causes it to be effectively an addtional stun you can not counter
Enforcer Nano & Rage:<input needed from Voy>
- Rage breaks X (can't remember which it was)
- Snare after the enforcer knockback was unaffected by the Agent Desnare Nano, and as such I assume it's unaffected by other professions Densare nanos as well.
Fixer removers
- Tested by nirvelle when we started, they work.
MA fear
- Also working and since none came to test they can't say much.
Doc Removers:
- Doctor Anti Fear Nano, unfortunately it was of no use since fears landed so easily, any time anyone was feared so was the doc, thus it was unusable as the intended Nano's purpose.
- It might be better as a short term immunity instead of a remover.
- Should it be usable while feared?
Notes of importance:
- Neither fears nor knockbacks interrupt Capping a control point (they should)
- Keeper and Enforcer nanos should be swapped (see below)
--Enforcers are big strong and as the toughest member of the team should be the reason why no one is scared
--Keepers after this patch will be basically extinct.. As if we didn't have a hard enough time getting to our targets, being kited, rooted, snared, stunned, now knocked back (thankfully no fears) it is impossible to even get close to a target to kill them.. all of the test runs kept us so far from our target no hits were possible.. so unless we are hiding in a blob you can forget ever touching your opponent.
--Keepers need a snare, a stun, something to be able to deal with kiters and sync issues.. this could help where help is needed yet it is being given to a profession that already has no problem in this area.- Malpractice bug turns a 3s perk into a 20s perk or more...
MP Heal Efficiency Debuff/Dmg Debuff:
- Nanos used by Klod to test was, Desecration of Will (this one overwrites Beneficial Scourge (Heal debuff) and Hostility Scourge (Nano Damage debuff) Hostility Scourge is only for NTs, it does not affect perk damage (they overwrite each other)) and followed up by Desecration of Resolve (which can't be cast if the first one is not up). Both landed reasonably well considering I was able to counter about 50% of the time on my keeper.
- Beneficial Scourge (Heal debuff) - Reduced all perk healing of my keeper down by at least 50% effectively making them useless except Bio Regrowth.
--(My biggest heal perk CT healed for about 3.2k while effected, Lay on Hands did 849, and my Bio Rejuvenation did 448)- Desecration of Resolve (Dmg debuff) - Effected Regular hits by -360ish, The perk S&D is too unreliable to see an effect.. if there is one it is not noticeable. (hits went from 500-1.5k Using HEoT)
PS: please chime in here participators if I missed anything..
PPS: Big thanks to all on test who helped with Macrosun's door of Doom [TM] and getting my upgraded Honed Edge of Tarasque! <3!!!