Not a whine thread, not asking for a nerf.
Just something that's bugging me a bit.
I understand that enforcers should have some way to prevent from being kited. However:
I, as a crat, currently have to deal with enforcers kiting me. And running away from me if I catch them during perk downtimes. Some enforcers have also turned kiting pets and turning around corners to an art.
All the while, my abundance of snares has zero chance to stop an enforcer. On top of which he has a lot more runspeed than me. Enforcers, while not to extremes like advies, pretty much don't die to a crat if they don't want to. Once they run, they'll soon be out of reach, and there's not an awful lot I can do to stop 'em.
So where exactly, I can't help but wonder, did the idea of giving enforcers an unbreakable snare? Atleast now I have a shot of escaping by landing the stun nano and legging it, hoping the head start will let me get to some friendly people or the enforcers just gives up
With this snare, an enforcer is the one doing the crowd controlling, which just seems very odd to me, since I was under the impression that was my jobAtleast that's what people keep telling me whenever the slightest hint at crats perhaps having an outdated toolset is mentioned.
Is it me, or do other people wonder what's going on too?
Again, not a nerf thread or anything. This is based on test server data, and, if anything, it would rather be a clear signal that the CC profs' toolset is outdated, rather than the enforcer's toolset OP.
I do admit this I'm somewhat bitter about this though, as this closely resembles something that we've been asking for quite a while now, is actually on our wishlist, and is, bar the knockback part, a rather logical extension of our toolset, while it is an entirely new tool for enfs.
-edit-
Actually, make it a nerf thread anyway
Given the extremely powerful effects, especially enforcers and NTs, this is way too much...