The fix is to give soldiers some NS-type love:
	Code:
	Trigger happy
 Useful in times of great danger, this nanoformula mobilizes all of your bullets
to destroy anything that moves, even incoming bullets. As a byproduct of
these reactions, weapons will be fired faster and all of your attacks will do
greater damage to opponents. Unfortunately, this nanoformula will rapidly
exhaust your ammo supply, and the overheated barrels of your weapons will
cook off any new ammo you load them with until they cool.
Flags 	Buff Nano
Patch 	18.1
QL 	210
Crystal 	Nano Crystal (Trigger happy)
NCU 	45
Nanocost 	536
School 	Protection: 809
Duration 	25 seconds
Attack time 	1s
Recharge time 	1s
Range 	1 m
Stacking order 	550
Requirements
To Use 	User 	Expansion sets 	& Shadowlands 	and
User 	Matter metamorphosis 	>= 1047 	and
User 	Matter creation 	>= 1047 	and
User 	Profession 	== Soldier 	and
User 	Depleted ammo 	not running 	and
User overheated barrel 	not running 	
Effects
On Use 	User 	Modify 	ranged init 	1000 	 
	User 	Modify 	Projectile damage modifier 	75 	 
	User 	Modify 	Melee damage modifier 	75 	 
	User 	Modify 	Energy damage modifier 	75 	 
	User 	Modify 	Chemical damage modifier 	75 	 
	User 	Modify 	Radiation damage modifier 	75 	 
	User 	Modify 	Cold damage modifier 	75 	 
	User 	Modify 	Fire damage modifier 	75 	 
	User 	Modify 	Poison damage modifier 	75 	 
	User 	Modify 	critical chancer 	200 	 
	Self 	Cast 	Overheated barrel	 
	Self 	Cast 	Depleted ammo
 Overheated barrel
	Code:
	Your weapons have recently been used very hard, give them a chance to rest.
Flags 	Default Target, Item Texture Override, Buff Nano, Want Collision,
       Has Sent First IIR, Mirror In Left Hand
Patch 	18.1
NCU 	45
Nanocost 	1
School 	Protection
Duration 	30 minutes
Attack time 	1s
Recharge time 	1s
Range 	1 m
 Depleted ammo
	Code:
	Your ammo is being depleted by trigger happiness.
Flags 	Default Target, Item Texture Override, Buff Nano, Mirror In Left
       Hand
Patch 	18.1
NCU 	45
Nanocost 	1
School 	Protection
Duration 	2 minutes
Attack time 	1s
Recharge time 	1s
Range 	1 m
Effects
On Use 	User 	Hit 	Current ammo 	500 .. 500 	 5 hits, 5s delay
	User 	Hit 	Current ammo 	-50000 .. -50000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000 	 
	User 	Hit 	Current ammo 	-3000 .. -3000