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Thread: Crat debuffs

  1. #1

    Crat debuffs

    Crats have received two new debuffs. Nobody on this forum has complained about them being OP? What more reason do you need to knowthey suck?

    Bulls Eye? NT Blind? GTH? They all hit what, 50-60 pages of whines by other professions? Massive, massive whine threads because people know these debuffs will be felt. Wether they're OP or not is besides the point. The point is, they have an effect on the game. Anything that slightly tilts the balance can expect to be complained about. It's the nature of MMOs and the forums.

    Our don't do that

    Since BE has an altered version on test, you're obviously still working on them. Could you look over our debuffs as well, the aura in particular.
    Last edited by crattey; Sep 24th, 2008 at 08:38:32.

  2. #2
    Cause only agents complain about new init debuffs and that -400NR sucks too
    I agree they suck how about new nano delta buff for crats instead of debuffs?

  3. #3
    The -400 NR bit pulses every 20 (18?) seconds and has limited range. That alone makes it useless for a ranged profession.

    And no, a nanodelta buff is no something I consider particularly useful to crats

  4. #4
    Quote Originally Posted by crattey View Post
    The -400 NR bit pulses every 20 (18?) seconds and has limited range. That alone makes it useless for a ranged profession.

    And no, a nanodelta buff is no something I consider particularly useful to crats
    THATS WHY YOU NEED IT!!!
    at least make new crat init debuffs removable with virus scan and with battle station battle prepaired kits too!

  5. #5
    Well seing as it doesn't stack with ubt (I think? At least the other malaises don't) and I'm ubted 2/3 of the time in mass pvp anyway...

    Looks nice for duels and soloing I guess.


  6. #6
    The aura has no effect on soloing. We can land everything just fine in PvM so -NR isn't needed, the nano drain is too small and we already have a crit debuff aura that prevents our pets from being crited.

    In PvP, we don't get crited to begin with. The - NR part is nice, but it has no effect on root/snare resists and removal, the main issue with CC. The -nano tick is a joke A tl7 toon won't even notice it. That, on top of it's pulse timer and limited range make it worthless


    The new malaise is nice. It's better than what we had, so I'll take it It's not any huge improvement though. The real issue is not the size of our debuffs, but their duration and the fact they are spread out over 6 seperate nanos, making it impossible to use them all, locking another part of our CC toolset to PvM only.

  7. #7
    crattey, imagine the whines if crats get a new stun nano xD
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  8. #8
    Quote Originally Posted by crattey View Post
    The aura has no effect on soloing. We can land everything just fine in PvM so -NR isn't needed, the nano drain is too small and we already have a crit debuff aura that prevents our pets from being crited.
    Hmm yeah good point. Repcacing the -crit with the -350 aad from bulls eye, and giving agents an improved ua instead would seem to fit the professions respective toolsets a lot better. Suppose it's a bit late now though


  9. #9
    Quote Originally Posted by Graftmage View Post
    crattey, imagine the whines if crats get a new stun nano xD
    instacast and spammable stun nano we need!
    220 opi RK1 keeper § 220 opi RK1 Doc § 220 opi RK2 Fixer
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  10. #10
    Whining? Its cause FC gives only crap for crats. This new init debuff is kinda OK nano but it wont help Crats. I think i wont ever use it in PVP. But that aura is kinda useless 18 secs tick and 9 m range? its just stupid.

  11. #11
    Tested the new init debuff with Malaxia, and it's actually pretty good. They're another nail in the doctor BS coffin for sure, and aren't removable with perks like UBT iirc.
    Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80

    Quote Originally Posted by Tergx
    If one of the few traders are PvPing around you and land GTH on you, take a trip to decon and it will be gone. What's the big deal hehe.

  12. #12
    Quote Originally Posted by Avari View Post
    Tested the new init debuff with Malaxia, and it's actually pretty good. They're another nail in the doctor BS coffin for sure, and aren't removable with perks like UBT iirc.
    Docs can still insta CH with this while agents are screwed if this lands!

  13. #13
    Quote Originally Posted by Biggysmallz View Post
    Docs can still insta CH with this while agents are screwed if this lands!
    Agents have like 10xDocs offence. Imo, CH shoul've never been FPable (with some increase of assasins' damage, like perk fixing, ofc)
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  14. #14
    red tapes+this = massacre
    But i sadly agree with Crattey, the tick on aura sucks bad :/
    You survived...You prevailed....Yet a bird's flight knows no end...
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    Kawaii "Koizumi" Akira - 220/25/70 soon-to-be-Berserk MA (refreshing!)
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    Quote Originally Posted by Quitter123 View Post
    How about this new nano for enfs, it takes random amount of nanoskills and nano to cast, when landed on random opponent it debuffs random weaponskill by random amount for an unspecified length of time.

  15. #15
    Quote Originally Posted by Graftmage View Post
    Agents have like 10xDocs offence. Imo, CH shoul've never been FPable (with some increase of assasins' damage, like perk fixing, ofc)
    check out docs new nuke which had 1.7sec cast time and 2k pvp dmg. Docs can easily slay agents now if they stick around more than few secs.
    Docs have 10 times better defense.

  16. #16
    Quote Originally Posted by Biggysmallz View Post
    check out docs new nuke which had 1.7sec cast time and 2k pvp dmg. Docs can easily slay agents now if they stick around more than few secs.
    Docs have 10 times better defense.
    1st, the new doc nuke is ok, they needed it and yes it does good dmg, but check the nano cost.

    2nd, what defence docs have? , they don't have evades, they don't have cocoon, they don't have acrobat, they don't have NR (since every doc is almost always on full off). Bad joke man.
    "Anisherl" -220/30 - Dictator -

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  17. #17
    Got em finished on Anisherl now?

    If not, Im ready to get cracking again when servers up

  18. #18
    Quote Originally Posted by Biggysmallz View Post
    I agree they suck how about new nano delta buff for crats instead of debuffs?
    How about giving crats some blockers instead of nano delta buff?
    "Anisherl" -220/30 - Dictator -

    "Anisher" - 220/26 - Field Marshal -

    "Montaro" - 150/17 - Master of 10th Dan -

  19. #19
    Quote Originally Posted by Biggysmallz View Post
    Docs have 10 times better defense.
    ~2x better healing.
    A bit more HP.
    Not so vulnerable to debuffs.
    Their NR doesnt work, debuffs land easier.
    No evades, always get hit and perked.

    New doc nuke has uber high nanocost and they need to spam it hardcore to do that 2k pvp damage.
    220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv

  20. #20
    Quote Originally Posted by Valhallur View Post
    Got em finished on Anisherl now?

    If not, Im ready to get cracking again when servers up
    Nah, i still need pf 13 nodrop item x2 and 1x non-nodrop item, and 3x non-nodrop items from 35.
    Last edited by Anisher; Sep 24th, 2008 at 11:46:23.
    "Anisherl" -220/30 - Dictator -

    "Anisher" - 220/26 - Field Marshal -

    "Montaro" - 150/17 - Master of 10th Dan -

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