I'd like to make a suggestion to solve this 'boss loot only' set up for new items used to enhance professions or solve previous balance problems. While many people do play team missions, the boss rooms are often significantly more difficult than the resultant items are worth. This is especially true when you consider that a team has to spend an hour or more (especially at high levels when some team missions have well over 100 mobs) just to get to the boss room. Few people have the time to run more than two team missions on a given day (and even that might not be the casual gamer). Given the odds of something specific for the given character to drop from the boss in one of two missions a day, there is almost a guarantee that you have to rely on someone else to get you the item you need. And usually, they are going to make you pay an outrageous sum for it.
Solution Number 1
Add a button on the mission request panel for the ability to 'challenge' a mission.
The benefits:
The mission reward is selected from a table based completely
on items beneficial to your specific class. Usually, this item
is a commonly found item (and for lower levels could be an
item that can be purchased in shops). But also there is a
chance here for the more uncommon and rare profession
based items.
Less need for third party software like clicksavers.
More RP sense (if you want to hire an NT, do you offer them
an assault rifle as payment?)
Could also consider breed as a factor in this as well (so a
nanomage NT might see cyber armor as rewards as well
as nanoformulas and pistols).
The penalties (to balance the benefit):
Increased difficulty of the mission. Normally mission difficulty
is based on the QL of the reward. Increase this difficulty
by 10-25%. It is more difficult to get the item, but worth it
because you know the items you are rolling for reward are
things you personally can use.
Solution number 2
Add a button to the mission request panel to allow the player to 'solo' a mission.
Benefits:
Same as above.
Penalties:
The mission key is made unduplicatable and NODROP. Only
the person who has taken the mission can do this
mission.
Perhaps the mission involves a special entry point that
requires the character to be completely free of buffs
prior to entering the mission proper.
Solution number 3
Include both options, challenge and solo. Make the rewards for these missions the more uncommon and rare items of the class. If the character is able to excel to the levels necessary to achieve this, then they have earned those uncommon items.
Possible flaw: nothing prevents a level 150 from running a solo + challenge mission for a level 100 item. They will probably complete the mission without terrible difficulty.
But then, I suppose there are plenty of 150 NTs slaughtering massive numbers of level 85-95 mobs in the hopes that one of them will drop a nullity instruction disk... not much challenge there either... just a lot of time consuming effort.
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Jaesic
137 NT (RK2)