A few people have proposed to view docs more as biochemists than just plain "doctors". I always thought of docs like that and thought that it might be fun to take that a bit to the extreme.
Here's a little perkline I thought up. No numbers are fixed, they're just some I came up with. Treat them as guidelines to get the general idea of what I'm thinking of.
Code:
Perkline: Viral Weapon Engineer
This perkline focusses on the doctor's ability to manipulate viraltoxins, thus increasing the damage he will deal to his enemies.
While the doctor focusses his attention on the harmful sides of his biochemical education, he slowly looses touch with the beneficial sides.
perk 1: Effectiveness of Damage over Time nanos is increased by 5%. Heal Effeciency -6%
Perk 2: Effectiveness of Damage over Time nanos is increased by 6%. Heal Effeciency -7%
perk 3: Effectiveness of Damage over Time nanos is increased by 7%. Heal Effeciency -8%
-->Perk Special - Inflamatory Disease.
This perk special is a low direct damage perk that reduces the targets resistance to nano effects.
perk 4: Effectiveness of Damage over Time nanos is increased by 8%. Heal Effeciency -9%
perk 5: Effectiveness of Damage over Time nanos is increased by 9%. Heal Effeciency -10%
perk 6: Effectiveness of Damage over Time nanos is increased by 10%. Heal Effeciency -12%
-->Perk Special - Immediate Response.
This perk special increases the doctors nano initiative by a huge amount for a short time.
perk 7: Effectiveness of Damage over Time nanos is increased by 12%. Heal Effeciency -13%
perk 8: Effectiveness of Damage over Time nanos is increased by 13%. Heal Effeciency -15%
perk 9: Effectiveness of Damage over Time nanos is increased by 15%. Heal Effeciency -20%
perk 10: Effectiveness of Damage over Time nanos is increased by 20%. Heal Effeciency -25%
-->Perk Special - Aggressive Viral Toxins.
This perk special increased the damage the target takes from doctor's damage over time effects by 50% for 30seconds.
Perk Specials:
Inflamatory Disease
at 3 perks -> 200-350 poison damage, -50 nano resistance for 30 seconds.
at 4 perks -> 300-450 poison damage, -150 nano resistance for 30 seconds.
at 5 perks -> 400-650 poison damage, -350 nano resistance for 30 seconds.
at 6 perks -> 600-850 poison damage, -500 nano resistance for 30 seconds.
at 7 perks -> 800-1000 poison damage, -700 nano resistance for 30 seconds.
at 8 perks -> 1000-1300 poison damage, -1000 nano resistance for 30 seconds.
at 9 perks -> 1300-1600 poison damage, -1200 nano resistance for 30 seconds.
at 10 perks -> 1600-2000 poison damage, -1500 nano resistance for 30 seconds.
Immediate Response.
at 6 perks -> +600 nano initiative for 30seconds.
at 7 perks -> +1200 nano initiative for 40seconds.
at 8 perks -> +1800 nano initiative for 50seconds.
at 9 perks -> +2400 nano initiative for 60seconds.
at 10 perks -> +3200 nano initiative for 80seconds.
The idea is to make the doc a specialist of viral toxins, a master of disease and poisons. But in order to become this, he must give up his most valued ability, the ability to heal.
/Wylde