I've talked to a lot of people regarding this issue before posting about it, and I've yet to find a single player who doesn't find it either annoying or distressing: MOBs don't play by the rules.
Here are the biggest issues...
1) MOBs use unrealistic weapons with high minimum damages. All MOBs use this same set of uber-weapons, with little to no variation at all.
I was playing a a level 55-62 group and we tackled a level 65 mission. We totally wasted the mission, taking down every enemy within a a couple seconds. (The team conisited of: MA, MP, Advent x 2, NT x 2) That is, until we got to the boss room...
Following standard boss room behavior, we took out the minons first. (3 giant spiders, which caused quite a bit of lag issues and kept people from boss teleport zoning very well, BTW) Those were fairly easy, and we actually killed all 3 of them before the boss got un-stuck from his corner.
Then, suddenly, the MA goes down. Then the other Advent goes down. All the rest of us quickly warp back up... The boss had killed BOTH of them in a matter of seconds. How? He was hitting for a MINIMUM damage of 235 points. (We know that because, despite our varying AC's, it was always the same. We all had Wilderness Protection and decent armor.) Now, keep in mind that this is a mission of level 65. Nobody in the team (which all are staunch Body Dev. maxers) had over 1,400 HP. How, when I boss with a fast pistol hits for a 235 minimum (600 crit) there is no way in hell we could have beaten it with our otherwise strong team. The boss was just TOO STRONG. There is NO weapon in the game that is THAT strong as to have a 235 point minimum damage.
The boss example is a drastic one, but it applys to all MOBs in general. Their "custom" weapons have absurdly high minimum damages--most likely to prevent OEing of armor to keep people from rendering them wusses. However, with the new OE changes, do we really need this any more? Seriously OEed armor will be gimped, and people with high AC *deserve* to get some kind of benifit from it.
All my armor is within a few levels of my own (and none of it OEed with either buffs or implants) and I usually have no use for either a helmet or my Senpai Coat. My AC is high enough as-is to knock just about everything but a deep red MOB down to minimum damage. This is really, really stupid.
It is also very, very BORING. This is a game with thousands of weapons...why can't MOBs use random weapons? Of course, we know the answer to this...most weapons SUCK. Of course, if it's good enough for the players, it should be good enough for Funcom's MOBs, ne? I'd personally like the mix up of some enemies being wuss, and the next (exactly the same) enemy being tougher. Variety is good.
2) MOBs ignore range. MOBs ignore walls. MOBs ignore space in general.
Funcom's already addressed this, saying that "root and shoot" is not in their magic ball of what they want for the game. I ask, why the HECK not? Is it not a viable PvP tactic? Is it not a viable tactic emplyed BY MOBs on PCs? Why, exactly, are PCs gimped so that they can't take advantage of *tactics*? Is it so wrong to ad an element of strategy to the game?
It goes beyond roots, though... Short-range MOBs can hit you from anywhere if they feel like it. They ignore the likes of walls or other obstacles that may be in the way. They ignore any concept of "range". I think they use the following command:
/set range LengthOfMobius
Of course, this goes yet a step further... The almighty MOB teleport effect. I guess the game currently has a routine something like this:
if(MOBStuckSeconds => 2)
/warp %t
I have seen MOBs climb sheer cliffs, I have seen them walk through walls, I have seen them instantly teleport over large bodies of water, I have seen them walk through walls, and I have seen them perform a number of otherwise impossible feats.
Sorry, but this is unacceptable. If we have the play by the rules, so should they. WE can get stuck at the bottom of an incline and get shot at like fish in a barrel, why exactly can't we employ the same tactics? Either that, or give us the almighty /warp %t command to even the odds.
If I find a high tower to stand on, and have a weapon with long enough range to shoot all the way down...I think I deserve to be able to waste the enemy. Sorry, but it's true. If that were a MOB on top of the tower, it would be able to waste me unscathed--why the double-standard?
3) Balance is screwed because of PvP, so...
...why not make MOBs more like PCs??
PvM play is constantly getting screwed over by attempts at PvP "balance." In this case, why exactly can't Funcom make MOBs more like PCs to allow the same balance issues to work "as intended"?
Why don't debuffs affects MOBs? They should. MOBs can use debuffs on us... Why do MOBs have infinte NP? Certainly a Doc shouldn't be able to full-heal forever...that's absurd.
Making MOBs "play by the rules" and act like PCs would actually make all the attempts at PvP balance WORTH SOMETHING in the PvM realm. MOBs have unrealistic stats in every way, and are quite unbalanced because of it. When Funcom modifies PvP balance, and nerfs something, it may "fix" PvP, but it continues to widen the gap in PvM.
4) So, with OE checking and crit buff control, do we really need MOBs to be so uber?
I don't think so, myself. I think MOBs should play 100% by the rules. Right now, Funcom wants battles to be nothing more than a statistical game--no strategy, no advantage for doing anything other than getting the biggest, most uber team ever and packing them with enough OEed firepower to kill the MOB before the MOB kills them.
At the moment, all it has become is a match of statistics. May as well just auto-battle for us. (Better yet, we can all cancel our expensive AO accounts and play ProgressQuest-http://www.progressquest.com/ instead!) As it stands, if a player uses any kind of ingenuity to attempt to gain a slight advantage, Funcom's code goes:
/say OMG!!! HEZ EXPLOITING!!!!11@@@1!!
/set CritChance 80
/set Range LengthOfMobius
/warp %t
Sure, Funcom has done all this because they probably think the game would be "too easy" otherwise... Who cares? People will level, one way or another. And there are PLENTY of easy ways to gain XP as it is. This game is about having fun for most people, and not about sheer XP. If someone finds a cool place to snipe, so be it--at least it gives a reason to have long-range weapons. (*ahem* Agents rifles are worthless *ahem*)
As was nicely said by someone a while back, MOBs aren't paying to play the game. Who cares if they die? Give people XP not just for being uber, but for playing smart too. (Of course, if that was the case, they may have made tradeskills a worthwhile source of XP. Heh.)
MOB balance is silly right now, and would really be better if it were changed. People should be awarded for having some kind of strategy, and not just engaing in a gussied-up calculator battle.
Comments are welcome...but I have the su****ious feeling that everything is "working as intended." *L* Oh well... I guess Funcom doesn't consider the fact that what they intended may not always be the best way to do things. =)
-Jayde