Current outstanding bugs for the Bureaucrat Profession
updated for patch 18.0
This thread is locked:
All bugs reported in the other bugthread that can be reproduced will be listed here.
Currently the bug list thread is missing
Every so often and after a major patch i will update this for the FC devs to see
Bugs related to Bureaucrat Nano Programs
Bugs related to Bureaucrat Perks
- Recharming certain mobs (like chimera type mobs in Inferno outdoors and Demons located in West Penumbra) gives an 'unaffected by your charm nano' message. Charming it first time works with no problem but recharming it doesnt work. Using calms on certain mobs (weavers, rafters, kolaana etc) can randomly give 'unaffected by calm nano' message.
Status: Reported
- Baton does not give a system message when it runs out while our other team buffs (like speeches) do.
Status: Reported
- Some of the lower Team Empowered charms (Team Empowered Solicit Support and Team Empowered Impose Will) have to be skipped by the levelling bureaucrat. their nanoskill requirement is easy enough to cast but the Spec 2 requirement makes em level locked at level 91. The nanos should only require Spec 1.
Status: Reported
- Team empowered charms should give a failure message when used on a monster with a psychic lower than the maximum required but higher than the actual requirement (due to number of teammember and leadership). Currently you get the message "Mind control activated" but you do not have a charmed monster.
Status: Reported
- Trying to charm a calmed mob does not give an error message, instead you get the message "Mind control activated" but you do not get a charm. This happens also shortly after breaking a calm, while the effect is still on.
Status: Reported
- There is no system message when a root or snare cast on a mob has ended. The visual effect (green or blue aura around target) is still there yet the mob has it's full run speed.
Status: Reported
- SL roots display the effect on the mobs without actually rooting them. It is possible that this issue is related to the effect on the snares. This bug can be reproduced rooting Unredeemed Custodian's in inferno missions.
Status: Reported
Feedback: Since the release of Lost Eden no Custodian mobs has been seen in inferno missions, has to be verified if it is still a problem with other type of mobs
- Using Gallant Slave raises the charmed mobs level but upon charm release the level of the mob doesn't return to what it once was. (is a new bug since 16.3). Upon recharming the mob no longer has the gallant slave nano in it's ncu (due to NCU wipe upon release) but it's level remains higher so rebuffing it with Gallant Slave is impossible. Only on some occasions it kills the mob as intended.
Status: Reported
Feedback: This is happening when using Dryads located in Penumbra Hollows
- None of the lower Gallant Slave nano's appear to be for sale. There was no Gallant Slave in Thrak/Shere/Shere Sanct/Roch/Roch Sanct/Dalja/Dalja Sanct or Vanya garden. First Gallant Slave nano had a level requirement of 180 (Gallant Slave: The incensed subordinate). The lowers appear to not be for sale anymore.
Status: Reported
Feedback: Looking at this thread "Complete List of Shadowlands Nano Programs" that was updated last time at patch 15.5.4, the nanos have never been available in garden shops.
- Calming *-Cur mobs with "Empowered Disjointed From Reality" or another Empowered Calm, never produces a "What am I doing here" message.
Status: Reported
Bugs related to Bureaucrat Pets
- The snare effect of confound with rules malfunctions and works like a root instead. It also gives no message when it has stopped running. (same for succumb also no msg on ending).
Status: Reported
Bugs related to Lost Eden Research Procs
- Despite that pets are given same runspeed as the master the pets are always out of range because it is possible to 'outrun' em. Verified (just run through a whole zone, you will have to wait for the pet)
Status: Reported
Feedback: This very much depends on the Zone, ie if you have 2000 runspeed and go to PW and run, you will loose your pets for up to 1min depending how far you run, but if you run around in Belial Forest, the pets keep up pretty well and will not be more than a few seconds late. It is belived that the root cause of this issue is related to the pet pathing in the zones, and therefore it will be different depending where you are located, some zones has better pathing than others -/Lunaspell
- Robot pets have pathing issues in inferno (near the sorrow village and the Tiunnisik island) and Pandemonium (TNH island, corner to first center Zodiac and The Beast lair itself).
Status: Reported
- Any pet (be it robot pet/Carlo Pinetti or a charmed pet) has it runspeed set to 0 if it becomes snared with even the smallest snare.
Status: Reported
- Pet behaviour from robot pet and charm pets differ. Like when a mob is calmed charmed pets will try to attack it as soon as they are done with their current target, same with Carlo Pinnetti.
Status: Reported
- Charmed pets hatelist is not always cleared when doing /pet behind or a /pet follow.
Status: Reported
- Pets have a tendency to run away to random location (including out of the master range) whenever a mob is calmed with a Empowered calm. Especially Charmed pets seems to be able to completely vanish even out of a mission area.
Status: Reported
- Pets can get stuck in random walls in Battlestations, or go out of range easily (when using teleporters). This seems to happen when your target runs away and out of range, then the pets do not always return to you, or is stuck in a random wall, or if they are aggroed, they warp to the opponent even if he is at the other side of the battlestation.
Status: Reported
- Sometimes it seems as Carlo is stuck in the attack position but doesn't attack or produce attack messages, this has been seen when attacking players that are capturing a control point in Battlestations. Also if pets attack/fight a target and the target zones out via the teleporters, they seem to get stuck in the attack position.Status: Reported (but no more /pet hunt)
None reported so far.
Bugs related to Weapons / Mechs:
Bugs related to Equipment
- The Ofab Peregrine weapons has wrong attachment in the models hands. When the model is idle, the weapons points in a ~10 degree angle to the right, this also effects when shoting and the guns actually pointing away from the mob, while traces are hitting it. Its a purely visible thing, but we do like to look properly
Status: Reported