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Thread: Skills emulator - new version

  1. #1

    Skills emulator - new version

    New version of AOSkillEmu at http://rustot.by.ru
    - damage calculation fixed
    - implants emulation added

    Some not obvious interface features - right button allows to emulate buffs, double click set min/max values.

    If emulated IPs is not precisely equal with your value, it is not a bug. On each skill changes applying, you can loss 1 IP owing to error of rounding. Therefore, when IPs error is approximately equally with your level (ie difference ~100 at level 100) it is OK.

    If you will see more appreciable mistake in emulated values, please describe it in detail, with your character dump. Be sure, that there are no any things changing your skills on your body (it is not only implants!)

    Below is my character dump. There are no errors here, except that real IPs value is 3604 instead of 3627.

    GU@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@
    @@@@@@@@@@@@@@@@FQ@@@@@@FW@@DN@@D^@@@@@@@B@@BI@@FJ @@ES@@DI@@DG@@
    BT@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@AV@@@E@@GU@@@@@@FM @@BN@@@@@@@@@@
    @@@@AD@@@@@@@@@@DV@@BU@@FM@@GF@@DB@@@@@@@@@@@@@@@@ @@E@@@@@@@@@@@
    @@@@AG@@AX@@@@@@CM@@DI@@DW@@DX@@EQ@@DT@@DG@@AZ@@@A @@@@@@@A@@AW@@
    @R@EAW@K@E@EA\@@@A@BAI@@@C@CBF@H@C@FBD@@@F@@AH@@@I @@A]@B@E@EA[@@
    @C@AAX@@@G@@A[@@@C@@AM@@@@@AAX@@@C@@

  2. #2
    Hmm, something strange on server. If you can't download new version (receive 3.19 instead) then try other link http://rustot.by.ru/AOSkillEmu14.exe

  3. #3
    About the damage...

    I got 1123 MA skill and on leets (0 AC) I do exactly 2969 crit damage everytime, but your emulator says 3362 dmg. Without expertise I got 1103 Skill and I do 2930 crit dmg, but the emulator says 3250. As if damage scales a bit differently from 1000 skill on (not sure about that number but I know it's higher then 823 ).


    When I have 823 MA skill I do exactly 1929 crit damage, like you emulator says.


    Calculations for Brawl work fine I think.

  4. #4
    Tnx for this digits! MA checkpoints exists only for 2, 200 and 1000 skill values. I didn't know how dmg calculated dor skill >1000 and simply has continued 200-1000 line From your digits it became clear, that ql of ma pseudo weapon (=skill/2) can't be above 500. But attack rating (=skill) can be above 1000.

    As result, ma/brawl/dimach >1000 has no large sense. For example, +10 MA from 990 to 1000 is +51 crit damage, but from 1000 to 1010 is only +19.

    See new version. Direct link (If the server again will confuse timestamps) http://rustot.by.ru/AOSkillEmu1412.exe

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