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Thread: Review: Melle professions

  1. #201
    Quote Originally Posted by IHaveHugeNick View Post
    But you dont cap *always*. And Agents are truly a different matter. But - when i look at the thread , i see that from true sentence 1. * almost everyone uses AS* and true sentence 2. * agents can almost always 40%* comes false conlusion *everyone always caps as 40%*

    I have one of most deadly weapon a support proffesion can equip , as far as i know, its propably highest ql in FP Trader on whole sever , triple implanted AS, full css, you name it and i have it Even with tts i dont think i cap 1/3 of the time.
    I dont know about you, but a 40% cap from my (very very badly equipped) agent is enough to definitely rely on. The only times I may not cap always are times where I'm shooting an enforcer and get an 8K AS through rrfe instead of 11K.

    Sure, its not EVERY SINGLE TIME with perfect mathematical precision, but it is definitely fair to say "every single time" is pretty accurate when it comes to an Agent using AS with anything that ISNT a M150 booster that an agent would actually use.
    Don't be lonely anymore.

    Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.

  2. #202
    Its to be expected that *very very bad equiped agent* > *very very well equiped engineer* when it comes to aimed shot damage.

    Its of course very stable and does craploads of damage 99% of the time. Its the reason i use it. But if you have it as only reliable way of doing damage, still far far away to even compare with full melee alpha. You wont kill anyone of the same level with just aimed shots each 11 seconds.

    One can of course argue if its better to have one big punch each 11 seconds, or 99% kill chance each 1.5 a minute. If you are into title farming, propably the first one, if you are into sweet juicy kills, propably the second.

    Of course if you consider only Battlestation, scale factor comes into game. Everyone has AS. Everyone has a root graft. You can say it melee disadvantage, and to some extent it of course is. But again, no one shouldnt survive encounter with 3-4 people, even if they all click only "o" button. But there are melee players that do survive, alpha someone , and can safely get away.

    If you check city pvp, you'll see nothing has changed after LE, if you dont count everyone dying faster. There isnt any ranged domination, there isnt any AS domination, you have Agents, Reaver proffesions and melee Advies right on the top where you left them pre-LE. Any issue with battlestation pvp is a scale issue.

  3. #203
    Quote Originally Posted by IHaveHugeNick View Post
    Its to be expected that *very very bad equiped agent* > *very very well equiped engineer* when it comes to aimed shot damage.

    Its of course very stable and does craploads of damage 99% of the time. Its the reason i use it. But if you have it as only reliable way of doing damage, still far far away to even compare with full melee alpha. You wont kill anyone of the same level with just aimed shots each 11 seconds.

    One can of course argue if its better to have one big punch each 11 seconds, or 99% kill chance each 1.5 a minute. If you are into title farming, propably the first one, if you are into sweet juicy kills, propably the second.

    Of course if you consider only Battlestation, scale factor comes into game. Everyone has AS. Everyone has a root graft. You can say it melee disadvantage, and to some extent it of course is. But again, no one shouldnt survive encounter with 3-4 people, even if they all click only "o" button. But there are melee players that do survive, alpha someone , and can safely get away.

    If you check city pvp, you'll see nothing has changed after LE, if you dont count everyone dying faster. There isnt any ranged domination, there isnt any AS domination, you have Agents, Reaver proffesions and melee Advies right on the top where you left them pre-LE. Any issue with battlestation pvp is a scale issue.
    Soldiers dont have root grafts =/
    Rktim - 220/70/30 Omni Soldier.
    Imdrunknow - 157+/XX/15+ Omni MA
    Quote Originally Posted by IHaveHugeNick View Post
    Messiah has spoken.

  4. #204
    Quote Originally Posted by Xaun View Post
    Well put Lusthorne. We are so perk based in our attacks.. if we miss 1 we miss everything. We have huge length of time to launch an attack.. basically my hope typically is run in with bio-regen already running + every defensive perk I have including cocoon and shields.. try to get close enough to the server sync to mash my keys while running away hoping I don't get to far away before I hit 4567890 and pray to not get rooted.. Mind you all of that is conditional on there not being any professions with AS/FA/Burst around to stop me from closing a 40m range which is rare and typically only when there is some other poor fool being obliterated while they don't see me coming.. usually ends in being rooted and killed tho.. Would be nice if they changed Spatial Displacement to an AI perk not an SL perk then it would be viable.. but as it stands to get a decent SD use I would be left without most of my heals & cocoon.. ie.. whats the point of being able to have good root resist if your already dead by 30m anyway..
    so what about the professions that relys on roots and snares to kill ppl?
    RETURNED Lunaspell: L220/20/60 Solitus Bureaucrat on Rimor, [pic] [equip]
    RETURNED Sylvabane: L162/10/37 Solitus Bureaucrat on Rimor, [equip]

    ------
    As you journey through life take a minute every now and then to give a thought for the other fellow. He could be plotting something.
    - Hagar the Horrible

  5. #205
    Quote Originally Posted by Lunaspell View Post
    so what about the professions that relys on roots and snares to kill ppl?
    You can spam plenty of roots, when your victim is under your stuns of doom!

    seriously, rooting isn't what you rely on for killing, unless it is for keeping them from running away. I see it as a much more defensive tool, besides that roots do land no matter how strong you see SD. And the rooting profs have been give some quite powerfull new tools that are way stronger than roots, when it comes to killing

  6. #206
    Quote Originally Posted by Kinkstaah View Post
    Why run into a massively open area where this is possible? Hug a teleporter. Use LOS. Don't chase like a moron?

    There are noob Keepers and Enforcers out there who cant do jack on a BS, but there are also Experienced/Expert/Master Keepers/Enforcers out there too that are actually extremely deadly and extremely difficult to kill.

    What's the difference there? They're playing the same class.
    You should not have to constantly hug a teleporter, BY or the likes to do well.
    Don't chase like a moron? Then what? To kill any classic kiter, you'd have to gank him as he comes out the teleporter?
    You are right though, sadly this is what it has come to. yeah, because if somebody knows how to kite, and stack specials, there is simply no way to counter it with melee range. (yeah, no way, and not with rootgraft either..root graft back then, they're usually up anyways!)

    Quote Originally Posted by Kinkstaah View Post
    There are noob Keepers and Enforcers out there who cant do jack on a BS, but there are also Experienced/Expert/Master Keepers/Enforcers out there too that are actually extremely deadly and extremely difficult to kill.

    What's the difference there? They're playing the same class.
    Titles don't mean much really, and is hardly relevant. I've met some incredible tough ones with high titles, and some incredible cowardly damage farming hores, that don't even finish their kills.

    Ofcourse there's a difference between good keepers and bad keepers+enfs\whatever. Though I happen to have a ranged specialist so gimply equipped that it makes me embarrased, which I have powerlevled and hardly has any experience playing, don't even feel familiar with its toolset. And I have a semi-decent equipped 220melee, in full pvp perks, which i have tons of experience playing. Both toons played by me, which one does best?

    And playing ranged, nothing is easier than the general melee, period! Playing a ranged toon; there is no good excuse to be in melee range, ever! Unless ofcourse, as implied by agent professional here, that you are being abushed by the teleporter or the likes.

  7. #207
    Quote Originally Posted by Kinkstaah View Post
    Why run into a massively open area where this is possible? Hug a teleporter. Use LOS. Don't chase like a moron?

    There are noob Keepers and Enforcers out there who cant do jack on a BS, but there are also Experienced/Expert/Master Keepers/Enforcers out there too that are actually extremely deadly and extremely difficult to kill.

    What's the difference there? They're playing the same class.
    Couldn't have put this better, its almost impossible to kill a good enf or keeper who plays conservatively. (i.e. doesn't run around hostile areas without absorbs and heal perks up.) Not to mention that enfs and keepers probably have the most powerful alphas (without hotswap and with perks landing) of any profession.

    I admit there is a large lag component to melee professions. Running on top of your opponent and getting the target is out of range for special message is very frustrating; unfortunately I don't see a good way to remedy this without changing how the game determines whether or not you are in range. Adding more damage is not a solution, since a lot of people play melee professions with very little lag and do quite well as kink mentioned.

  8. #208
    Quote Originally Posted by Kinkstaah View Post
    Why run into a massively open area where this is possible? Hug a teleporter. Use LOS. Don't chase like a moron?

    There are noob Keepers and Enforcers out there who cant do jack on a BS, but there are also Experienced/Expert/Master Keepers/Enforcers out there too that are actually extremely deadly and extremely difficult to kill.

    What's the difference there? They're playing the same class.
    So true, made me smile when I read it.

  9. #209
    Quote Originally Posted by Kinkstaah View Post
    Why run into a massively open area where this is possible? Hug a teleporter. Use LOS. Don't chase like a moron?

    The only alternative to "chase like a moron" is what? Wait for the ranged toons to come for a hug? Or just stand around by the teleporter and zone when u get attacked? The problem exists that melee toons have to close that distance one way or another to actually hit anyone. Any ranged toon that closes that gap into melee range themself would have to be an idiot.

  10. #210
    stun and kill?

    Most melee classes have reliable stun to kill target in alpha - shades, MAs, enfs. In stun they wont run away from you!

  11. #211
    Quote Originally Posted by Biggysmallz View Post
    stun and kill?

    Most melee classes have reliable stun to kill target in alpha - shades, MAs, enfs. In stun they wont run away from you!
    1. to stun you must get close.
    2. stun is only 4 sec
    3. stun can be resisted with MoR
    4. keepers don't have stun.
    5. read
    6. repeat.
    :: Izolenta :: Kynopoc :: Dreamech :: Dreamchaser :: Batmobile ::

    President of Molotoff Cocktail

    Playing since 2002/06/26

  12. #212
    Stun, blind, bang bang, at 40% switch to supernova, pew-pew, dead ranged.

    Keeper orgmate got back after 4 months, have almost no research done, only strong armor, and what did he say after 30mins of BS?

    "Lol, keepers are still gods in PvP". Just remember, if you suck in PvP, it migth be you, not your prof.
    Last edited by Racatti; Apr 17th, 2007 at 13:59:10.
    Fixer - Solja Lite
    Adv - Forgotten lubchild
    Trader - Nerfed Professional

  13. #213
    and don't run alone with all BS ranged ppl chasing you, it's mass PvP place, must be some team work to get kills
    i R not spik engrish

  14. #214
    Quote Originally Posted by Izolenta View Post
    1. to stun you must get close.
    Like she says

  15. #215
    Quote Originally Posted by Racatti View Post
    Stun, blind, bang bang, at 40% switch to supernova, pew-pew, dead ranged.

    Keeper orgmate got back after 4 months, have almost no research done, only strong armor, and what did he say after 30mins of BS?

    "Lol, keepers are still gods in PvP". Just remember, if you suck in PvP, it migth be you, not your prof.
    I can guess what he says after 1hr.
    :: Izolenta :: Kynopoc :: Dreamech :: Dreamchaser :: Batmobile ::

    President of Molotoff Cocktail

    Playing since 2002/06/26

  16. #216
    Quote Originally Posted by Tzing View Post
    You can spam plenty of roots, when your victim is under your stuns of doom!

    seriously, rooting isn't what you rely on for killing, unless it is for keeping them from running away. I see it as a much more defensive tool, besides that roots do land no matter how strong you see SD. And the rooting profs have been give some quite powerfull new tools that are way stronger than roots, when it comes to killing
    I must have missed those tools
    RETURNED Lunaspell: L220/20/60 Solitus Bureaucrat on Rimor, [pic] [equip]
    RETURNED Sylvabane: L162/10/37 Solitus Bureaucrat on Rimor, [equip]

    ------
    As you journey through life take a minute every now and then to give a thought for the other fellow. He could be plotting something.
    - Hagar the Horrible

  17. #217
    Quote Originally Posted by Izolenta View Post
    I can guess what he says after 1hr.
    A week has passed since that.
    Fixer - Solja Lite
    Adv - Forgotten lubchild
    Trader - Nerfed Professional

  18. #218
    Quote Originally Posted by IHaveHugeNick View Post
    For the same reason you are amonst the one least affected by NT triples which make everyone else cry, because you can perk NR for much lower price then anyone else.
    NR keeper is not even an option.

    Quote Originally Posted by Racatti View Post
    Stun, blind, bang bang, at 40% switch to supernova, pew-pew, dead ranged.
    Dead ranged excluding Soldiers (AMS), Fixers (can't perk) and Agents (FP doc with HP setup or FP soldier). What are the other ranged profs again? Even if you count engies (cocoon, special blockers), docs (heals), advs (cocoon, heals, evades), traders (drains, heals, reflects), ... Funny how you said stun when keepers have no reliable stun.

    Quote Originally Posted by Racatti View Post
    Keeper orgmate got back after 4 months, have almost no research done, only strong armor, and what did he say after 30mins of BS? "Lol, keepers are still gods in PvP". Just remember, if you suck in PvP, it migth be you, not your prof.
    Beati monoculi in terra caecorum. If you feel like a god it might be that others suck.
    blah

  19. #219
    Quote Originally Posted by Biggysmallz View Post
    stun and kill?

    Most melee classes have reliable stun to kill target in alpha - shades, MAs, enfs. In stun they wont run away from you!
    it would be nice if our stuns had a 30m range and did a ton of damage too.

    Enjoying RK4

    STATUS OF SKY: Not Falling


    Gimp is a state of mind, nerfest is a state of being.

  20. #220
    Quote Originally Posted by Kyai View Post
    it would be nice if our stuns had a 30m range and did a ton of damage too.
    actualy whole tir arena gets stunned during enf fight, dunno how much of ingame meters it is tho
    i R not spik engrish

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