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Now, I could be totally off my rocker with this one...
But does it seem ~silly~ to anyone else that a level 400 NPC (That's the number I heard, but I'm willing to be proven wrong) rampaged through Last Ditch the other night?
It seems to me that it would be a lot more fun if these story NPCs could be killed, giving the players involved a sense that they actually -did- something. Level 50, level 100...whatever...but for crying out loud, dropping an invincible, hostile mob into the middle of a high-supression area seems idiotic to me. I got ganked by one the other night, and besides losing an hour and a half of experience, I didn't feel included in the game world's story at all.
Why not make it a battle with a questionable outcome? Give the players a chance to organize, and make some kind of a difference in what's going on, instead of shoving uber mobs in our face, and telling us to live with the experience loss.
Does anyone see where I'm coming from?
~Jazzx~
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