Updated 9/8/08 by Steveo
Updated and reformatted Buglist Old Buglist is here
This buglist is reviewed by Funcom and updated as feedback is recieved via patchnotes or direct information.
If you have anything to add please post it here, in its own thread or send me or Crisalys a private message here on the forums and we will add it in.
Nanoprograms
MP Shield Sacrifice Nano Damage and possibly all damage taken from dots converts to dmg that is done to yourself from yourself once the other player is not in range making our +nano dmg affect the damage we are taking. Added 6/11/2007 from information in this thread [Link]
- Status:None
Mastablasta's Cataclysm and indeed all aoe nuke formulae seem to ignore side when flags are present. This causes both sides to be hit by a nano program during nuking. Added 4/26/2007 from information in ths thread [Link]
- Status:None
Our 219 Nuke "Izgimmers Cataclysm" is no longer in game. It appears that "Mastablastas Cataclysm" has overwritten it somehow (Added 1/5/2007) From Information in this thread
- Status:None
Neutral Team Warps don't warp the team at all if there is a sided (clan or omni) member on the team, whereas the sided warps will warp everyone but the people on other factions when the warp executes. (Added 12/7/2006) [Link]
Warps nanos in general need to be re-examined for reported errors in uploading and general usage problems. (updated 5/14/2008) [Link]
- Status:None
Constant Barrage doesn't seem to be stacking against other players and possibly mobs as well. (Added 11/21/06) [Link]
- Status:None
NR Debuff nukes do not have any effect on perks checking vs. NR in PVM. (Starfall for example)(Added 9/21/06) [Link]
- Status:None
When affected by a DOT and layers run out, the final little bit of damage the layers would have absorbed before running out are added to the damage from the DOT tick that makes them expire, instead of getting subtracted.(Added 3/3/04)[Link]
- Status: Reported
If you try to override a lower HE with a higher HE, the NCU is calculated against the lower HE and if you don't have enough available NCU you have to then cancel the lower HE to get the new one to work. It should just override the lower HE counting that NCU in the total.
- Status: Reported
Perks/Specials
Accelerate Decaying Quarks currently needs Quark Containment Field running on the target to execute. The problem with this is that quite often you can perk someone with Quark Containment Field and it says it was executed successfully, and the perk locks like it was executed successfully, only you can't cast Accelerate Decaying Quarks on the target.The cause of this appears to be root resistance.This is very annoying so can you change it two 1 of two things please:1. If the root part of Quark Containment Field won't land due to root resist, have it classed as failing to perk, so we don't have a long duration recharge, instead the shorter failed recharge or 2. When we sucessfully execute Quark Containment Field we get Affected by Quark Containment Field in our NCU, have this as the requirement to fire Accelerate Decaying Quarks. (added 4/3/2008) [Link]
- Status:None
Quark Containment Field cannot be followed up by the special Sabotage Quark Field that engies/traders get, thus the next special on the TR line we also cannot use. In the database it says CastNano Self Affected by Quark Containment Field. This appears to mean that the NT is now affected by this and the mob is not, thus the engineer/trader would have to attack the NT with his perk in order for the chain to continue, which would be impossible anyway now, since the target should be the mob.
- Status: Updated for FC's Review
Peel Layers special from the nanomorph perk line is supposed to remove layers which would seem to include cocoon, however it doesn't. (Added 12/7/2006)
- Status:None
Quark Containment Field cannot be followed up by the special Sabotage Quark Field that engies/traders get, thus the next special on the TR line we also cannot use. In the database it says CastNano Self Affected by Quark Containment Field. This appears to mean that the NT is now affected by this and the mob is not, thus the engineer/trader would have to attack the NT with his perk in order for the chain to continue, which would be impossible anyway now, since the target should be the mob.
- Status: Updated for FC's Review
Nano Vulnerability special on Notum Source line (Notum Overflow) not executing on targets. Appears to be not functioning at all
- Status: Updated for FC's Review
"Channeling Of Notum" Aura interrupts any nano casting at the moment of refresh. This is true for all auras.
- Status: Reported
“Channeling of Notum” aura ends PvP grace period.
- Status: Reported
Flim Focus special, from the Ancient Matrix perkline, adds the wrong nanoinit. Instead of adding 10% of Base Initiative, it adds 10% of the IP cost of the skill.
- Status: Reported
Flim Focus special execution makes a little "casting nano bar" appear briefly, most likely to cast the buff on the NT. This thing will, if timing is bad (which it usualy is) prevent the NT from casting any nanos for maybe 2 seconds with "Already casting" error messages. Lethal to NTs where speed (ironically enough) is of the essence.
- Status:None
Utilize must have flim focus running to use, however if flim focus is not running and you try to use utlize directly after using programme overload sometimes you can in fact use it, only it will never land.
- Status: None
Items
The Faithful Nano Technician Cloak has 250 less health than the Omni version.
- Status: Reported
Balance Concerns/Issues
AI DOTs: The lowest 2 DOTs drop on Hezak the Immortal (QL300 Raidboss) and the 2 middle drop on Lord Ghasap (QL200 Raidboss). Very inconsistent and illogical, and seems to be meant to work the other way around.
- Status:None
The Program Overload special is apparently the only special in the game that has a chance of negatively affecting the user and providing no benefits at all. The duration of this debuff is about 60 seconds, the duration of the buff is 30 seconds. The power of the buff is grossly devaluated by AI weapons, and NT damage is nowhere near the values that could justify such a debuff. Disabling the NT for 60 seconds when he is most needing his damage and toolset is absurd. 15 seconds seem more fair if any debuff should even be associated.The idea is nice, but since this is the only implementation of it, it should go. Duration is marked as a bug.
- Status:None
Game Mechanics Issues
Nuking a target will not cause the "in combat" effects on players and occasionally on mobs.
- Status:None
Sometimes when doing nothing at all, perhaps standing around and being asked for a buff, then trying to execute the nanoprogram, you get a message saying that you are already executing a nanoprogram and can't execute another. How to reproduce is so far unknown.
- Status:None
Lag causes nukes to be aborted, some nukes not to work at all, and does not give NTs the ability to be viable as weapon users have a severe advantage due to automatic adjustment of att/rec and fire during lag. Solution: NTs have to keep pressing their nuke button. End this with a new casting system, i.e. Let a nuke be placed into cyberdeck once NT presses Q he will cycle that deck nuke until you press Q to stop nuking. I place this as bug since I felt after all this time it should not be a concern but actually be addressed.
- Status:None
The +% nanodamage value an NT has gets added on the damage he takes when entering underwater Adonis, Penumbra, Inferno and Pandemonium without the protection gear.
- Status:None
If you are affected by the Notum Wars Crowd Control system (moved elsewhere in the area) while casting a nano, sometimes you cannot cast anything again before having zoned or relogged.
- Status:None
When calculating range for nanos the range is taken from NT head (or NT anywhere) to the head of the mob, while guns shoot at feet. This causes NTs to have to stand closer to very tall mobs. Another problem relating to this is the Beast and Tchu raids. These raids have weapon users being able to stand further than 40m away from the target and attack it, while nanocasters must be within the (bugged) range of their nanos to do so. (Readded 11/30/06 from info in this thread) (Additional Info here Link)
- Status: Not Fixed, please continue to look into
Recently Fixed / Need Confirmation
The specials on the Champion of Nanocombat AI perkline require attack rating to use. NTs have no attack rating and it is highly illogical that a perk line called "Champion of Nanocombat" has specials that are not useable by the profession officialy described as champions of nanocombat.
- Status:Fixed - Cyberdecks now use Matter Creation to calculate Attack Rating
Interruptmodifier in symbiants make it easier to interrupt nanos cast, rather than more difficult.
- Status: Fixed