Results 1 to 3 of 3

Thread: PvP NEEDS to change

  1. #1

    PvP NEEDS to change

    This game is NOT PvP...at all!

    It's..."chat...and fight if you want...I guess..." kinda thing.

    I'm sick of clan members coming into Omni and chatting with everyone while killing the guards.

    DAoC did it great. It was Realm vs Realm...and if you EVER saw an enemy, you could attack.

    The Neutral city should remain 75% though (or is it 100%?), but having clan members in omni "chatting" is redic.

    They need territory control...

    Why be an agent? when you can "infiltrate" an enemy city by being any class and "chatting" with everyone around having a beer.


    Omni and Clan are ENEMIES. They should have Omni and clan HQ guarded by very high level guards of coarse, where it would take nearly 200 enemies to take out the outer guards (to prevent newbie ganking in towns) but agents could infiltrate it.

    Think about it, you're walking around in town, and see someone doing something a little "fishy", start walking towards them, and he bolts off running. All of a sudden, the shouts of an Agent loose in the city arises, and the look for the Agent. (To prevent ganking, enemy agents in town could only attack if first attacked...so they must be very good at acting casual). Also, add assassination to Agents (with PLAYER assassination missions with high rewards), where agents must stand still, aiming at a target that's standing/sitting still for 12 seconds, after that, their damage is 2x or 3x the damaged of aimed shot. You're outside, talking to a group of people, when someone sees another person aiming at someone from the distance...and shouts "Look out! Agent!" and BAM!

    Have walking up to an enemy town make your heart pump fast, knowing that at any second, an enemy WILL be spotted ahead...with your group ready to attack, not knowing if you will become victorious or die in battle.





    Come on...add some ****e! All AO is right now is a "Mission-Generator" and that's IT.

  2. #2
    ive always wanted clan/omni territory to be 25%, imagine what it would be like with the 30+ tir always at thegrid, and 50 omni grid in, ppl calling for backlup on ooc/shooping channela nd a massive runble at tir grid for town possesion, would rock

  3. #3
    They would need to put in "mini-towns" (kinda like the one just outside of Rome in Galway Shire) that had walls. Those towns could be captured by the enemies, this would be how territory control would work.


    Now... just to help those who load slow, each "grid point" would have a protective guard post and walls around it to give you a chance to gather your thoughts on what to do. Instead of just one grid point in an area (that normally clan AND omni would use), there would be two...one for Omni, and one for clan. (To prevent immediate attacks on eachother when they grid)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •