I was unhappy to see a Whompa added connecting Borealis to Last Ditch (i.e. Stret West Bank). This was an interesting, fun, challenging trip to make at low levels - and not all of us level to 30 in a week or two. When I read of a Whompa under construction in Bliss, my heart sank.
I don't think it should be this easy for people to get around Rubi-Ka.
Yes, after a while the trek on foot loses its charm, and it is proper that Funcom separate their game from other MMOGs known for endless overland running - but I disagree with creating easy access to remote locations for people who could not get there otherwise.
I don't say this out of contempt for new players, but because I spent a few months at low levels and remember what fun it was to discover Last Ditch and Bliss for the first time. Likewise Sabulum, Wine, ICC HQ, Hard Luck, Home.
It meant nothing to discover Borealis or 20K as they were handed to me for free.
I am not against fast, convenient travel about Rubi-Ka for those who have earned it, but I think providing it unearned promotes boredom with the world and contributes to obsessive leveling by removing a meaningful goal from the game.
What I would like to see is fewer Whompas and more Grid access terminals. In this way, fast access to an area can be limited to players for whom getting there on foot is a non-issue and a waste of time.
At level 20 I found it quite difficult to reach Bliss. Today, at level 73, it is still difficult for me to reach Sabulum. Are we not without Whompas to places like Sabulum in order to preserve the experience of traveling there? A game like this has to refuse quick gratification but instead demand achievement in return. It may be frustrating at the time, but it brings a satisfying reward.
That experience of achieving a remote destination can be preserved at lower levels by placing Grid access terminals at these locations instead of Whompas, with requirements roughly matching the mob levels. The player is then spared a boring trip, but only *if* the trip is boring. If the journey on foot would be a challenge, he has to meet that challenge.
I have always been a little disappointed with the way the Grid is set up and think a greater number and variety of access points would make a good first step in turning it into a serious, interesting part of the game rather than the uninspired footnote and minor irritation it is today.