When I first had this idea I put it in exactly the wrong area (patch threads). After about a hundred replies it was pointed out I should just repost the thing in the Game Mechanics section. Seems reasonable.
What I'm posting here is a repost of my original ideas in that thread. While I could repost the whole thread, I'll let the individual authors repost if they wish with their ideas. I hope they do because they're very good!
The original thread is here: http://forums.anarchy-online.com/sho...threadid=20069
Anyway on to the show a selection of mission styles suggested.
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(Names have been changed to make it followable)
Soldier: Ok guys we got exactly 1 hour and 30 minutes to do this mission!
Fixer: Why so short?
Soldier: It's a rescue operation, and the target dies in that time. The reward is much better than a normal mission, but we can't clear the location. We have to get in, get to target and get him out.
(Everyone into vehicles and speed buffed)
(At the site)
Nano Technician: Main room is empty except for one mob.
Fixer: Is that mob moving?
NT: Nope
Fixer: Everyone stay away from the door, that's an alarm probe. It won't attack, but if it aggros onto anyone it will call every mob in the mission, on this floor, to us. Also, the mission will be a failure.
Soldier: What do we do?
Fixer: We don't do anything. *I* go in cloaked and use a hacking tool on it. If I'm successful, the probe is neutralized, it won't alarm, for 2 minutes. Then you all destroy it in that time. It has a lot of hit points and high armor so make it good!
(Later)
Fixer: This door isn't locked, or trapped.
Engineer: Still broken, let me in there and see what's up... Using my analysis gadget on it, I can see it needs a nano pylon, and 2x nano paste.
Fixer: I'll grid back and get those, then warp me back.
Doctor: Mission timer shows were down to 30 minutes.
Soldier: Mobs on the move team we'll be cornered in this room.
(Fire fight ensues; Fixer grids out, is warped back by the time the fight is over.)
Engineer: I successfully combined the nano pylon and paste, required some pretty high trade skills (good exp though), and that should restore the door.
Fixer: Still locked let me crack it.
(Last room)
Soldier: Buff up guys the target is in that room. We have to get in, and keep the target from getting killed, then heal the target to full. Doc are you ready?
Doc: Ready.
Crat: I'm in first, I'll calm them. That should buy us some time.
(Team enters last room, most mobs are calmed some attack. Big fire fight, Doc heads to wounded target and begins casting heals (many hit points to heal)... massive team work ensues)
Soldier: Complete!
Others: Had to blaze through that mission, but *dang* the monetary reward was worth it as were the tokens and a nice item to boot!
This message brought to you by the United Omni-Clan-Tek Alliance for seriously kick butt missions!
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Crat: Ok guys this is a delicate *INTERCEPTION* mission. We have a clan agent in Omni territory that is awaiting a contact. Having gotten his location from GPS we're going to go meet him.
Soldier: Then take him out.
Crat: Not quite, we're taking an agent who can use False-Alignment: Clan to temporary appear as a clanner. We have to infiltrate the hide out without tripping any alarms, that's your job Fixer, and neutralize any resistance.
Agent: Once we find the contact, no one but me will enter the chamber, I'll go in FA as a Clanner and initiate dialogue. Once I get the info, the contact will attempt to flee the mission and his guards will open up.
Soldier: We have to kill the guards and the contact. If the contact escapes the mission fails.
Fixer: We're under a tight time limit so we have to move fast and we won't clear the mission, but the reward is excellent.
Crat: Fixer and Engy you two know your jobs, bypass security probes and repair anything that we'll need to get through, doors, automated bridges, etc. the Fixer can grid out to get the parts you need, or barring that can move pretty darn fast and get them. Engy you can warp her back.
Soldier: Ok people let's move!
This message brought to you by Clan Omni-Tek, people for kick butt missions!
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Enforcer- All right team listen up, this is an *EXTRACTION*.
Engy- What's that?
Enforcer- It's an outside mission into clan terroritory. We have an NPC agent that is currently FA: Clan, but that will drop. We have 2 hours to get in and get him out.
Fixer- What do we do?
Enforcer- We have to get to the location, the Engy will then use a GPS locator gadget to locate our 'clan' contact. Remember he will show up as an enemy if you TAB select. So be careful who you shoot.
Engy- Also clanners will most likely be present as this is a 25% zone. They won't know who the target is, because he's currently clan, but they will know who we are!
Doc- We'll meet heavy resistance, once in touch with the contact his FA- Clan will drop and will be open target for the enemies in the area. We have to keep him alive and escort him back to Omni-Tek. Fixer, your speed will be crucial you have to keep everyone buffed, if we grid out we'll leave him behind.
Enforcer- Engy try to get in first and find him with the locator, then find a quiet spot to warp the rest of us into the area. Fixer when he's found buff him immediately and say /npc follow he'll follow you. Get out of the zone ASAP and we'll cover you! Ready?
Everyone- READY!
This message brought to you by Tek Clan Omni a group dedicated to kick butt missions!
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Everything to make Dream Team Missions exists in this game already. By way of example.
Mission has a room with an uncrossible chasm, but there is a bridge operations panel.
Engineer sees it is broken and uses and examines it to see that it needs a couple of trade skill items. Fixer goes and gets them, returns, engy applies the items (similar to radar repair and spiked food snacks). The bridge consol is active again but now someone needs to B&E it to gain access. This is done, now its open and a Fixer uses a hacking tool to access the computer and an engy uses a engineer bypass tool (these would have to be built and are one use only items) to activate the bridge.
Game now places a crossable bridge across the room.
Every one of those systems already exists in some form in this game. Every rule exists to do this exists in game, all you have to do is reapply the rules in different ways. Voila you've got interesting, team based, proffession based missions.
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I hope everyone from the former thread will join me here so we can keep these ideas alive!