Hey Funcom... I'm personally of the opinion that if you guys were to change to *crit* code, rather than the llts, you'd find that it evens the playing field much more. The idea that a critical hit can do double damage over a normal hit is all well and good, but fact is, when you start adding in crit buffs and stackability to that, it becomes a major balance issue.
If, however, you changed the crit code so that it simply made you do max damage with the hit + like 10 to 15% of that damage, that would leave the desirability of having crits, but remove the perception that it's *necessary* to have high crit chances...
There's many ways around this issue, like the above mentioned, or lowering the crit damage of all weapons across the board (shotguns come to mind)... but widening the divide between the haves and the have nots isn't going to make things any better.