Results 1 to 3 of 3

Thread: 2 things I cannot understand - xp and tradeskills

  1. #1

    2 things I cannot understand - xp and tradeskills

    Can somebody try to explain me why:

    1) xp for completing a mission is less than what a green mob gives you.

    2) why making items (nanocrystals, weapons) cost more than buying them in shops.


    I cannot figure why, not at all, not even the beginning of an anwser (and none from FC).
    Stercoral.

    Circle G Inc. - Your safety is our business.
    http://nattguiden.no/circle-g/

  2. #2
    1) Only at low lvl, at higher lvl it's more

    3) You can only buy up to ql125 in shop, so after that it's not an option
    Azzazzimon
    ICQ: 419860

    Clan Apocalypse - The guild for models

    Account closed.

  3. #3

    Re: 2 things I cannot understand - xp and tradeskills

    Originally posted by Stercoral
    Can somebody try to explain me why:

    1) xp for completing a mission is less than what a green mob gives you.

    2) why making items (nanocrystals, weapons) cost more than buying them in shops.


    I cannot figure why, not at all, not even the beginning of an anwser (and none from FC).

    1) I believe the XP from missions was nerfed at one point. You used to get exp as a reward and you didn't need to kill any mob for xp. It was quicker to run a mission for exp them it was to kill insanly hard mobs for very VERY little exp (the exp a mob gave was increased).

    2) Because Funcom is employed by people that don't understand the simple concept of "Buy from players for cheaper then shop prices = lucrative money making skill at the cost of time and IP"

    i.e. Funcom is stupid.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •