Yes yes... i know..we MA's can't get any better then we r, but still....
The Special attacks have been fixed yes..but i still have concerns about Special attacks...
Like... Angel of Night.... AE damage thingy..... one click u damage multiple mobs for a laughable amount of damage.. then u'd need to wait for quite a long time until u can use it again.
Now why wouldn't anyone use it then?
I'd rather use "flower of life" when i'm fighting 3 orange enforcers and get my reflection shield going...
Angel of Night is nothing more then eye-candy as to impress group members who ignore u half of the time anyway......
My suggestion: Make Angel of Night a AE damage "Attack of the Snake" with exacly the same Re-use, but 3 times the Nano consumption.
If i use angel of night 3 times, then there is no way ic an kill the other 2 orange enforcers. U cannot kill an NPC with 5 shots of "Attack fo the snake" because u'll be dead by then if u don't attack using ur normal MA skills, thus meaning the other 2 enforcers which have ganged up on u won't die..so it won't hurt game balance.
This change would make "Angel of Night" more spectacular and useful.
And if u think it's 2 strong, no way..cuz Minimal damage would be 1. Spread out the damage to the 3 orange enforcers evenly.
Like: Enforcer 1: 120 damage
Enforcer 2: 1 damage
Enforcer 3: 34 Damage
Nano consumption: 150 per shot.
I cannot keep chain using this attack cuz i'ma run out of nanoes and that's expsnesive to upkeep. So u see what i mean? It would be a nerf in itself not to make the attack too powerful .i'd rather conserve nano points to heal msyelf.
It's just that..when i use angel of the night..i want it to have a fast re-use so ic an use flower of lfie in a situation like 3 orange enforcers at the main mission hall.
If that can't be implemented, angel of night would be completely useless.
Just my 2 cents.
If anyone can tell me what's so good about angel of night other then that it looks good, please feel free to tell me. =)