Actually I have read the articles they are somewhat vague on the pets:Originally posted by Psilex
You haven't been reading the patch notes too well. Pets will finish out a battle before stopping.
Debuffs already screw me when I'm in my NT, so there won't be a difference.
The only valid point is on weapons. I can see how that would be a negative factor and agree completely.
I will be quitting when SWG beta opens up. Already there is much more story integration within the game, but I expected that from Lucasarts. Even though I defend my guild, leaving us to strive after a story is unforgivable, and the complete lack of communication on Funcom's part is as well. 14.2 won't make me quit, those two reasons will.
MP healpets qualify as in battle while healing? Dont sound like it.All pets being commanded by someone with 20% less than the requirements to make the pet, will have their pets go into "/pet behind" mode after their current battle. (Or at once if in no battle.) Pets will refuse to obey commands until the skills are back up.
So what if mob turns to you for 2sec, pet go into "/pet behind" then? And after current fight is over (if you win) you definately forced waiting for debuffs to wear out before next fight.By that we mean: until no one is fighting the pet. If 3 monsters are beating up on a pet, the pet gets to finish off all three (if it can , before it switches to a "/pet behind" state. Basically, the pet will defend itself by the grit of its teeth...