I think its pretty clear that the one thing all Fixers are unified on is the insane cost of their nano skills. I think this is good because its the only way we'll ever hope to get attention on the issue. But its been an issue almost from the beginning of the game. I think I remember reading in the first month of the game that in Beta, Funcom thought the Fixer was uber enough and had no intention of changing the color of the Fixer nanos. It makes me wonder if anyone at Funcom has ever played a fixer.
The idea of a Fixer is bascially a thief. This says to me we need concealment, B&E, Trap Disarm and the ability to run away. So I think that not only should TS and SI be green but concealment should be green too. But I guess concealment is another issue (agents may think I'm stepping into their territory but I think not). For team a contribution I think PM should be green too, for roots and team gridding. Too many green skills for one class? Make some of those trade skills dark blue to offset it. Why would a thief need trade skills to make things when he could steal it or hack it?
You would think that with all the complaining going on about nano skill cost, Funcom would take notice. Do they even read this forum?