Winds of change blow through Tir
April 24, 29480 - Miranda 'Whtrose' Ariel [Atlantean]
Tir City (IRRK Freelance) - Tir is the first city built by the clans, the home of the Council of Truth, the Clan Arena, and two of the finest bars Rubi-Ka has to offer. Despite all this, however, it has for some time now been only a ghost town with the only visitors being people wishing to get away from the hustle and bustle of the busier cities. The Urban Defense Patrol, a group controlled by Simon Silverstone of the Sentinels, ensures that hostilities remain outside of the city.
Downtown Tir, once a place of free trade and a good place to meet new people, has dwindled in its popularity so much that on any given day the shop keepers and guards outnumber the potential costumers. For a few among the clans, this is not seen as a bad thing, with the lack of commotion being a welcome change from the hustle and bustle of Old Athens. Bresia of Guardian Nemesis says that she kind of likes the peace and quiet that Tir offers.
Don’t think that Tir has completely turned into a retirement community for old clan members, though. Like any town that has become a ghost town it does attract its fair share of odd stories that are very hard to confirm or refute. The few people who were around for an interview hinted that Tir is often a city for small groups of people to get up to all sorts of “shenanigans,” as one ‘Kinsey’ put it. It was commented that because nobody is ever there, it means that there is nobody ever around to notice what kind of games go on late at night.
There will always be kids running through graveyards daring their friends to stand on the grave of that old witch, and couples using them for secret trysts, with Tir becoming that graveyard. However, most who come to the City of the Clans enjoy the quiet solitude from the war, and for the most part safety from Omni interference.