I've had a idea for some time, a while ago i tried to share it with you. The idea was generally based upon the thought of an "Offline" feature in addition to the online function. I did get answers. All the answers were written in these forms: "AO is a totally different kettle of fish" -"It's not possible, because all the information and data is on the server." --My idea started after trying the Dreamcast game, Phantasy Star Online. This game has an offline function as well as an online function, which i think worked out great. But i understand that if All of Rubi-Ka and everything within it would be a fairly huge download, and that it would take a long time to re-program the data so it can be played offline. BUT...instead of saying no, and bury the idea -think about this instead; A training area, like the ones in the game, where the enemies is just as challenging as other enemies is to you other places Around Rubi-Ka. With different zones/sections where the enemies vary from easy to hard. With a guard to assist you if the enemies approach him/her. a minor shop where you can buy medkits and other types of healing and nano rechargers. The only thing the enemies have to leave behind after you have killed it is an amount credits that varys after how hard the enemy is. An insurrance terminal and a reclaim terminal. After you are tired of hunting you can exit through a whompa. And when you leave through the whompa the guard orders you to hand over the money and healing/nano kits. After you exit the whompa, you come back to the log-on screen. The thing that doesn't make this an addicting feature is that people WILL have to go online sooner or later (i'm betting on the sooner) to buy equipment and other stuff, and last, but not least socialize with others and interact with the story. I really hope this idea will be realized