Yep, another idea, "Uh Oh" time.
Instead of this relateively easy (in comparison) way to solve OE, by reducing affectiveness, and blah blah blah. Seems like it'll actualy punish OErs and sounds to yucky to work right (I know I sound like a dork) Too many loop holes. Least that's my opinion.
Why couldn't we have 'Huuuh' implemented a steaper learning curve? Increase the number you can bump a skill per title, adjust IP usage accordingly. Adjust nano NCUs, and reqs on armour and weps. Indeed a much bigger project...
But it seems like a better project, not a short term quick, keep the whineing 'can't take ANYONE getting more for doing more than them' little babys happy. The OE fix your implementing sounds way too buggy, and I just have that itch of trouble going off like mad.
Anyways, I'm probably wrong. But this just seemed like a better way to me.