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Feb 5th, 2002, 12:31:12
#1
Supa Leet
nano resist not modified by abilities
When will it be fixed?
I've read you're fixing the problem with nano pool not adding to total nano in next patch and the nano resist bug seems to be related, why not do both?
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Feb 25th, 2002, 22:49:20
#2
Supa Leet
Just noticed this myself
Was going to start a new thread but decided to search and see if the issue was brought up before.
Not sure what it's based on (i.e. Intelligence or Psychic) as I'm not in game right now. But, I noticed my NanoResist was basically 0(!!) at level 93. This is just like how NanoPool used to be.
How is it that I'm able to drive a Yalmaha at my level without putting a single point into Vehicle Air, but get none of the same kind of benefits to my NanoResist?
Perhaps it would be less broken and more likely to be invested in if the natural improvements were fixed just like you did for NanoPool.
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Feb 27th, 2002, 12:35:04
#3
Supa Leet
It's based on psychic.
BUMP.
No more new dungeons, fix all the annoying bugs first!!!!
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Feb 28th, 2002, 07:43:06
#4
Phear Leet
nano resist not only doesn't compue the psych ability it doesnt work periode
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Mar 2nd, 2002, 17:12:40
#5
Supa Leet
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Mar 8th, 2002, 10:48:02
#6
Supa Leet
Time for another bump. 1 month after the initial post and still no fix.
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