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Thread: make neutrals unable to attack/be attacked

  1. #1

    Lightbulb make neutrals unable to attack/be attacked

    since there are a lot of ppl who're angry about the change of mort into a pvp zone (including me) and to be ganked/forced to pvp in general, how do you like this?

    neutrals shouldn't be able to be attacked in 25% zones unless they're teamed with either clanners or omnis. attacking them makes no sense in any way, they are neutral, staying out of the conflict, so why attacking them? as a neutral you can't attack other players first anyway

    i think this would solve a lot of problems some ppl have with the game as it is now. of course it should be able to become neutral again after joining clan/omni to let ppl take advantage of this if they like.

    this way the ppl who don't like pvp would have the chance to play the game the way they like, hunting with friends, making xp, getting their challenge out of mobs and so on, letting clanners/omnis crush each others heads as they like (and need as it seems)

    *preparing for flames*

  2. #2
    One of my character is neutral but I like it the way it is.
    The only thing I'd like to see changed is not being auto- targeted with tab by other players (it should work both ways, clan/omni shouldn't show on a neutral tab).

    Same thing when teaming, it's annoying to target team members with tab instead of mobs.

  3. #3

    Thumbs up

    i like this idea !

    anyway i also dont see why all non-PvP playes should not have tokens.
    If there any neutal organisations, neutral guards,
    why no neutral tokens ?
    I would go neutral, but i would really miss my tokens ...
    I dont know would i go neutral now with my omni MP 59, as i have already 114 tokens,
    but probably my next char would be neutral...

    Still the best solution would be non-PvP ( and PvP ) application forms
    ( like clan and omni application forms ),
    but it could be quite expensive, say 500.000 Cr. on lvl 60,
    so you would not see many players changing thier status every day.
    ( may be also with 24 hr. delay, and you could buy it only in some special neutral playfield,
    omni & clan players - PvP by default, neutral - non-PvP by default )
    PvP status should be visible for other players.

    P.S.
    sure, PvP titles/stats should not be just disabled, but wiped by using non-PvP application form.
    Last edited by Cthonian; Feb 13th, 2002 at 18:28:59.

  4. #4
    One of my character is neutral but I like it the way it is.
    The only thing I'd like to see changed is not being auto- targeted with tab by other players (it should work both ways, clan/omni shouldn't show on a neutral tab).

    Same thing when teaming, it's annoying to target team members with tab instead of mobs.
    that, yeah. I think it's alright that people can attack us in 25%, but I think we should be able to attack them first ;p

    one of the challenges posed for neuts is the lack of tokens.. if you want them, go join clan. the reason we don't get them, is because no one's there to award them - there's no neutral government, just a sort of civilized collective.

    Still the best solution would be non-PvP ( and PvP ) application forms
    ( like clan and omni application forms ),
    but it could be quite expensive, say 500.000 Cr. on lvl 60,
    so you would not see many players changing thier status every day.
    ( may be also with 24 hr. delay, and you could buy it only in some special neutral playfield,
    omni & clan players - PvP by default, neutral - non-PvP by default )
    PvP status should be visible for other players.
    No. You don't pay $500000 to go fight in a war.

  5. #5
    Originally posted by Gil-the-Arm
    No. You don't pay $500000 to go fight in a war.
    was just one possible solution...
    If there are so many neutrals, who want to fight in war,
    lets make "PvP" default for everyone.
    Or let everyone to choose "PvP" or "non-PvP" on character creation.

  6. #6

    *bump*

    No one like this idea ?

    It's not just about neutrals,
    i mean in general a choice to take part on PvP or not,
    but really a *choice* for long time,
    not switching "PvP on" - "PvP off"
    every time you want.

  7. #7

    Thumbs down I do not like this idea.

    This game is about a conflict on the planet. There are areas that are great hunting, but are Political zones. It was meant to be that way. If you go to these places, you risk fighting other players. If you do not want to PvP, do not go to them. When you back out of the fight for Rubi-Ka, you cut yourself off of certain areas. For example the new dungeon with PvP is a great idea. If you want the special stuff that's in there, you have to fight for it, including other players. You don't want the risk? You don't get the rewards. AO doesn't force anyone to PvP, people choose to when they step across that political line. If your not into PvP and never want to fight other players, just stay out of the political zones. Don't ask for them to change the entire concept of the game.

  8. #8

    Angry

    "This game is about a conflict on the planet."

    - who said it ? show me !
    imo the conflict is just a part of the game,
    thats also how i understand the game's description.

    There are areas that are great hunting, but are Political zones.

    - does it makes any sense, that omni get money for hunting
    in clan grounds and vice versa ?
    The only reason why one could get money for hunting is
    because he keep omni/clan land safe,
    not in general kill things.
    And if you say clans pay omni... LOL

    "It was meant to be that way. "

    dont see the logic here.
    why should be the greatest hunting places in 25% zones ?
    or lets ask in differnt way: should these places be set
    to 25% by whoever controlls nanobots ?
    To protect rare mobs ? LOL

    "Don't ask for them to change the entire concept of the game."

    Dont tell me what i have to ask and what not !
    Anyway PvP sux in form as it exists now in AO.

    And who are you to tell me how i have to play this game ?

  9. #9
    Originally posted by Chtonian


    was just one possible solution...
    If there are so many neutrals, who want to fight in war,
    lets make "PvP" default for everyone.
    Or let everyone to choose "PvP" or "non-PvP" on character creation.

    Well, seeings how the storyline is based on OT vs Clan (and whatever other subplots they add, like pumpkins ) then there I would surly give this option to people if they would NOT participate in the storyline at all

    but wait, it is the RPers that want this! Oh no!! a dilema!

    The game is pvp oriented, no risk makes for a lame game.

    Bad Idea

    BUT you could always never leave a backyard! That is your get out of pvp card!
    I am Dnastyone Official Broom pusher for The Professionals
    Painmage my newest funnest guy
    PHEAR ME RK1 Yazule IMMMM BACK

    I would have to say that this is an typicall example of how an flame should not look like. You need to think things through and calm down before you try to write an flame... Im sorry but I would rate this flame with an 1. Aggression is to high, grammar and cursing isnt to well planned... Maybe he has an point somewhere in there but I dont even want to find it. - Centurion3

    ROFLOL

  10. #10
    Originally posted by Chtonian
    "This game is about a conflict on the planet."

    - who said it ? show me !
    imo the conflict is just a part of the game,
    thats also how i understand the game's description.

    There are areas that are great hunting, but are Political zones.

    - does it makes any sense, that omni get money for hunting
    in clan grounds and vice versa ?
    The only reason why one could get money for hunting is
    because he keep omni/clan land safe,
    not in general kill things.
    And if you say clans pay omni... LOL

    "It was meant to be that way. "

    dont see the logic here.
    why should be the greatest hunting places in 25% zones ?
    or lets ask in differnt way: should these places be set
    to 25% by whoever controlls nanobots ?
    To protect rare mobs ? LOL

    "Don't ask for them to change the entire concept of the game."

    Dont tell me what i have to ask and what not !
    Anyway PvP sux in form as it exists now in AO.

    And who are you to tell me how i have to play this game ?

    You want to see where it says that the game is about the conflict? Try watching the introduction movie *sigh*

    there you go, there it is.
    I am Dnastyone Official Broom pusher for The Professionals
    Painmage my newest funnest guy
    PHEAR ME RK1 Yazule IMMMM BACK

    I would have to say that this is an typicall example of how an flame should not look like. You need to think things through and calm down before you try to write an flame... Im sorry but I would rate this flame with an 1. Aggression is to high, grammar and cursing isnt to well planned... Maybe he has an point somewhere in there but I dont even want to find it. - Centurion3

    ROFLOL

  11. #11
    "BUT you could always never leave a backyard! That is your get out of pvp card!"

    LOL. I'm NOT paying for this game just to let ignorant ppl. like you
    to enjoy the wonderful world of Rubi-Ka
    I either would cancel my account then even limit myself to 100%, 75%, or even 25% gas.

    What i will do is to post everywhere -
    i will not attack these, who dont attack me thats simple.
    May be i even make a website for these, who want to stay away from PvP
    because AO PvP sux ( not about skill, just about time wasted )

    You want to see where it says that the game is about the conflict? Try watching the introduction movie *sigh*

    there you go, there it is.


    so i did.
    And even bevore i began to play.
    But i see it just as nice background, and what we see there
    is THE PAST anyway.

    I also had other suggestions ( PvP or not PvP posting ).
    You answer me like if i would say: disable PvP at all,
    and if you read some threads in 13.7 patch forum - some ppl. said it.
    Not me.
    What i suggest is allow some ppl. to be "civilian",
    and i dont see why it should be against story
    Want to make it realistic - follow my other suggestion
    ( not "can not attack" but penalties )
    Last edited by Cthonian; Feb 18th, 2002 at 11:26:34.

  12. #12
    a lot of arguments for pvp sound like this:

    "clanners killed us at the ace camp, now we kill them in mort"

    the conflict in this game is between omni and clan, that's it.
    maybe my post was misunderstood, i don't want to disable pvp in general (ok, if i could do so i would hehe ), this would piss of a lot of ppl ( around 4% if you trust in the polls hehe). my point was to disable pvp for neutrals. there's no reason given in the story why they should be attacked by either omni or clan, but atm they are just free kills for everyone.

  13. #13

    Someone should check the Tir Accord

    As far as I can tell, killing a Neutral in Mort should be considered murder. Killing an Omni in Mort could potentially be justified although arrest is probably what's called for.

    I just don't think the FunCom programmers are capable of supporting a Neutral faction within the reality of the planet's political climate the way it needs to be done. Hell, I don't think they even had Omni and Clan factions until a few weeks after release.

    That said, I'm pretty sure they are tweaking things a bit for Neutrals. I've noted certain behavior that indicates they are enhancing the ruleset to include not only the 'kill it if it's not my faction' to 'kill it if it's my enemy faction' behaviors.

    I've seen so many players joing Clan or Omni even though they don't really give a flying fork about either side simply because the game forces them. The lack of story/shopping/saves/tokens is enough to discourage most people from sticking to neutrality. Grief-filled gameplay shouldn't be the icing on the cake.

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