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Feb 14th, 2002, 15:24:34
#1
Soleet
Want some answer about healing and debuffs in pvp.
Most unbalanced thing right now in pvp is Heals and debuffs.
Trader over lvl 100 well played can take out just about anyone and so goes for a doc.
If damage is capped why aint heals capped in some manner. Heals should be halfed and so should debuffs be. Doc init debuff is just to great for pvp. Do something atleast give us an official statement about what is going to be done about it. It feels like fighting exploiters when u fight someone that can kill u by doing 100 points damage over time when u have 5k hp (Me VS Opifex Katana using doc). I aint calling for a new nerf im calling for the things u left out in the last pvp patch.
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Feb 14th, 2002, 19:55:51
#2
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Feb 14th, 2002, 22:07:08
#3
Supa Leet
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Feb 15th, 2002, 00:53:01
#4
Supa Leet
get over it
there are already dozens of threads about this. .
heals and debuffs are fine.
doctors.. traders.. all have the lowest HP in the game.
this is what they get to make up for it.
NTs might need more love since they have equivilent HP
but no heals/debuffs .. nulity sphere was a step in the
right direction but it's stupid distribution system
(rare random drop, like grid armor, so rare few have it)
was a bad way to implement a profession fix.
NTs are supposed to hate debuffing classes,
just like Traders hate enforcers/MAs/soldiers
who are less affected by debuffs.
paper, rock, scissors, . .
PvP in multi-profession teams and stop whining.
Everybody understands you need healers/rooters/
damagedealers/etc when hunting mobs ..
the rules are no different when hunting other players.
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Feb 15th, 2002, 02:21:08
#5
here is another thread
about peoples opinions on healing.
http://forums.anarchy-online.com/sho...threadid=11199
I echo scumbag in that I dont think healing over balances docs ...
just about every profession has the ability to heal. just like most professions have strengths and weaknesses, like scum says.
read the other posts if you get a chance.
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Feb 15th, 2002, 03:58:16
#6
Leetas
not to argue but
there is one problem with your request....
do you have ANY idea how much code revision would be necesary to indicate to the computer whether the damage being healed was from pvp or other stuff? that is what you are suggesting, that heals are reduced during pvp. exactly how do you suggest that be done? it is possible....but wow, not any time soon. in the mean time, every other fix would need to be abandoned...not to mention the increased rate of cummunication necessary when healing is done between computer and server.....omg lag....
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