I'm an engineer and I am trying to get into trade skills, but you could make things a lot easier with this simple suggestion (yeah, I know, its probably a coding nightmare, but I offer an easy out too)!
I am starting to need to store a lot of mission loot. Rings for melting, stones for cutting, parts for weapons, instruction disks for nano clusters, robot junk for Arul Saba; you get the point. To do this I am keeping a lot of backpacks in the bank with weapon parts in one, cluster parts in another, and so on. This keeps them organized and lets me store more. I also keep a bag in the bank with my future guns and armor that I have looted, but, not yet grown into.
Now, whenever I want to get at this stuff, I have to go to the bank and either get out all of the bags, or get them out one by one and check and see which one has the stuff I'm looking for i it. With 5-10 bags in the bank, this can be quite time consuming and a pain in the neck. Wouldn't you rather I played the game and interfaced with other players rather than open and close the bags I don't need? I know you are working on making the bank contents have static locations, but with several bags in there, it will still be a hassle.
So, why don't you do either of the following:
- Hard Way: Allow us to label the bags kinda like we do macros. We could open a bag and type in chat "/bag rename Guns" and the word Guns would appear over the bag's icon.
- Easy Way: Sell bags in different colors. Same 3 sizes, just add a color tint to the icon, a color to the name and maybe a couple words to the description. Let's see; red, yellow, blue, green, orange, purple, white, black, grey, tan and brown; 11 bags in 3 sizes = 33 different bags, fast and dirty!
Come to think of it, this would also be a great help in my inventory where I currently carry 4 bags; 1 for extra ammo and health buffs, 1 for nano crystals and implants ready to be installed (ya ne'er know when a friendly doc will show up) and 2 just in case I want to do more than one mission before returning to base with the loot (ok, I lied, I care 3 for loot).
Think about it. The hard way would be nice, but the easy way would work just fine and it would be a big win for little effort (that's what my development team is trained to look for)!
Anyway, thanks for listening...