Let's set aside the whole over-equipping issue. This has been dealt with in tons of other posts, and is either going to stay or be removed. Only time will tell.
I lately decided to twink out a low lvl enforcer(since with the current rule system this is the only way to have a chance) and try my hands at PvP. Im by no means uber twinked since I lack the time and patience looking for just the right equipment.
So I head of to the Arena since I like the idea of one-on-one fighting, and ganking and other tactics seemed to be less of a problem in the Arena. I also always envisioned the Arena to be a place where people fought honorably.
I win and loose some, but what bothers me is the following:
1. People agree to a duel, and when they are loosing they run and zone into the building right outside the arena.
2. When people loose they complain that whoever they lost against used outside buffs etc. Sometimes this is sort of funny when you see Sol MAs one head taller than my atrox(max size model) with my own essence buff complaining that the other guy was using outside buffs, but I digress.
3. Other people interfering either with the approval of one side or not. This can be in the form of healing, or casting non-hostile nanos to fill up someones NCUs(can be very deadly to Enforcers and soldiers).
So I would like to propose a change for how arena fights are done.
I would like to see a device/terminal at the entrance to an arena. All fighters who would like to fight, click on the machine to register. The user then gets a list of available fighters in their lvl range, and what options these fighter will agree to a duel under.
These options would be wheter outside buffs would be allowed, and the use of certain nanos(I'm just picking this out from what I've heard people saying around the arena.)
Let's say I find Agent009 who is willing to fight, but only if outside buffs are not allowed. So I agree, the moment I accept the challenge we both get transported to the arena on opposite sides in player booths which are %100 zones and all buffs are cancelled(even hostile), this will give us the chance to rebuff with our own buffs, and then we can step out when ready. There probably has to be some time limit here.
EDIT: Another thought, when teleported all specials are reset and ready to use to, this will help everyone who use special attacks, instead of waiting 30 minutes between fights, etc.
The fight starts and there is enough room to manuever and use tactics specific to your profession, but there is no way to run away, if you are loosing then there is no way for you to run to safety. You have agreed to this fight, and that is it. The only way for anyone to leave the arena is if one dies. Then the victor gets teleported to the waiting area and the looser to the reclaim as usual.
Another way to prevent runaways is to make it so that if a fight is started and you move out of the 0% zone you automatically loose and this counts as a point for the aggressor.
Am I the only one who wants Arena PvP to be fixed? Granted I don't want this fixed instead of other glaring bugs in the system, but this might entice more people to PvP.