I'm surprised you know an MA that seriously uses a bow; knowing more than 1 is really unusual; there don't seem to be many. Considering that bow special attack is borked, zoning with weapons equiped is borked, and many bows requires ip into blue skills in addition to ranged inititive puts off the vast majority of MA's. The Punching Bag has a great deal of discussion of what to do to overcome the minimum damage problem and bow isn't the answer that MA's come too...its hammers. For that matter if you want to have ranged damage just buy a low ql Vektor; only 1 dark blue skill instead of a green or two and several blue skills.Originally posted by Wonton
One argument I keep seeing raised over and over is that MA's can't overequip their fists, and that NT's can't overequip their NF. MA's can carry a bow, and they are easily overequippable. I know MA's who have wrangled a high level bow on. In fact, would seem to me to make sense for a MA to use a self equipable bow for ranged damage, and then use their attacks in special.
I guess that one answer to not being able to over equip fists: use weapons. Enforcers with some healing NFs or Adventurers without the morphs
BTW the overequiping trend among MA's is to overequip low light scopes to get extra %'s for crits. That way instead of 8 out of 10 hits being minimum damage only 1 out of 4 is minimum damage
I appreciate your worries about adventurers but I don't see bows as the solution to MA's problems.