I am a team designed doc. I designed my character to play in a team and I enjoy it very much. Being a team oriented doc I am a great memeber to any hunting party. Not necessarily invaluable, but a very nice luxury to have around. :>
It is true that at times my job is less than exciting. As the tanks step through the mulch that they've just made of the last mutant they don't really need me to heal them, but there are always times when something goes wrong. Then I step in and try to make it right again. So... for me the teaming works very well.
As far as monster spawns goes, because of my profession, I would very much like to see 'boss monsters' spawn every once in a while where the rest of the the monsters are of lower level. A good analogy is the Life Bleeder who spawns at NW Mines in Lush Fields. I find they are always a treat to fight. Most teams tend to avoid them unless they have a doc or are of a high enough level. It's nice to find that I'm necessary for some teams to defeat them. :> A similar situation on diffiferent hunting fields would be nice.
As for nanos that I could use, I think the Docs are missing a wide variety of nanos. We have Damage over Time ( which I don't use ), heals, heal over time ( which is helpful, but again, not tide turning in a battle ), slows. It would be nice if I, as a doc, could get some way to get an aggroed monster off me. Often is the case when I am attacked and my team tells me to run in circles while they try to 'root' the monster. Why can't I do something like this myself? Maybe a non-aggro nano. Maybe something to make me hidden, so the monster cannot find me, maybe an aggro-transfer or something?
Anyhow, I still find team playing is the best. That's why I'm a team doc. :>
Halla 64 Doc RK2