Just a suggestion: Why don't you guys implement peaceful ways to gain xp? I know you already gain xp by making implants and tradestuff but thats really not enough to gain lvls. What I mean is to make some missions where you actually have to talk to ppl and solve problems like in non-online rpg's (e.g. Fallout1+2, Planescape Torment etc) Don't get me wrong I "enjoy" killing monsters in a team but after a while it does get kinda monotonous. In previous threads there have been some good ideas about that like an explorer bonus, or an xp gain for doctors when healing and stuff. Of course I don't know how exactly that would be implemented in the game..I think missions should be made for the profession doing them...and make them do what they do best. Just imagine a bureaucrat having to solve some kind of political problems or an advenurer having to scout an area for a mission, or an engineer having to fix something for someone or an enforcer having to steal something etc... That way missions wouldn't be all the same too. I hate doing missions because they are all the same...you already know what to expect.
Hope this stirs up some kind of discussion...I like the game so far pretty well but it could be perfected a lot more.
cya,
Brontokiller
Ingeneur