I love the Game even though I feel it is stagnent at the moment.
There are two reasons I stay with the game.
1) it's the Only Si-Fi game of it's kind around (Microsoft do something with the *// SHADOWRUN \\* title you own!)
2) The movies. They make me feel like there is something more than hack and slash.
ONE thing that needs *REAL* attention is the mission generators. I have no interest in PVP and the missions are too mindless (ask around and many will agree).
Roleplaying is also suffering.
Here are my thoughts on a new mission type. If you like the idea please Bump this thread.
In the individual and group booths I think a random mission should come up that forces a character to seek out help from another. The ability to solo, while fun keeps the world isolated.
Here is one thought on a new mission type.
Engineer level 20 pulls a mission. A Special mission comes up (new Icon Type) The mission is in part for an engineer and the reward is an engineer specific item @20% higher level than the mission level) This makes the Engineer want to go through the trouble of doing the mission. Perhaps adding 2 other items @ mission level for random class. The Rub. The item needed is in a chest that only a Fixer can open. So now the engineer needs to enlist another char. And a Fixer will feel needed and special . The chest of course can only be opened by the fixer (of any level). The mission level would be factored by the % of the original mission but would be factored by the average of all party members entering the mission. If the Original holder of the mission exits the Mission fails. it can be re-entered but will be fully regenerated and again factored on the party average.
The mission generated will always require a diffrent class than the original holder. A door Or security override only an Engineer can open. Sneeking past a High security point that only an Agent can get past. A computer only a Nanotek Can operate. Ect.
The possibilites are endless. Now I know this takes some doing. I am a programmer also and have worked on a few awward winning games from Accolade and Buenavista. But the Missions need serious work. People Powerlevel and PVP because missions are boring and there is not another outlet. The Movies are great keep them comming and Tie them in with Perm Mobs who you can talk to
For example the bomb in OE (Omni Entertainment) There should be someone there to talk to who gives you some info on what happened in game. Maybe even a simple mission on how you can find out something more. Like :
Guard: We believe the Clan was involved... bla bla bla... You can aid us by doing a scouting mission. Go see (whomever) in Omni HQ (or where ever) for more information.
(Whomever @ HQ): We need your help go to (where ever and do a mission)
It almost doesnt matter if it is a random mission but it would give the FEEL that a players actions mean something.
I would personally enjoy that type of ingame mission. Perhaps it's static but each instance is a spawn. Maybe something like you enter a building, must find a pass key for a highsecurity door then access a computer to download information and return it to Omni HQ.
Sorry for being so long winded and please forgive the spelling mistakes it's about 4 am here and I am a bit sleepy
-Koyote
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