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Dec 18th, 2001, 09:06:45
#1
Soleet
Getting REALLY fed up with minimal damage
I could (i said *could*) understand it at very high level, even if this bug shouldnt be there, point. But my MA is only in the low 30's now, and half the missions i do, i hit for min damage. Last time i spoke about it here someone from the team (cant remember who) asked me when, on what mobs etc etc, so here it is (i dont have all the figures, just some).
Me : lvl 24
Mission reward : QL 28
Rookie Techunter : deep orange, minimal damage
Rookie Techunter : deep orange, minimal damage
Rookie Dealier : light green-yello : normal damage
I fled from mission after 2 more orange min damage fight where i barely saved my ass
Me : lvl 25
Mission reward : QL 31
Rookie assembler #1 : orange, minimal damage
Rookie assembler #2 : orange, minimal damage
Rookie assembler #3 : orange, minimal damage
Rookie Techunter : orange, minimal damage
Soft Felon : orange, minimal damage
Novice OT sharpshooter : orange, minimal damage
Me : lvl 26
Mission reward : QL 30 (to get a chance for green guys for the test)
Novice Rebooter : orange, minimal damage
Novice OT Sharpshooter : dark yellow, minimal damage
Novice OT Bioengineer : orange, minimal damage
Novice OT Sharpshooter : dark yellow, minimal damage
Novice OT Bioengineer : dark yellow, minimal damage
Novice OT Sharpshooter : dark yellow, minimal damage
(still not a single green, who does the mission levels coding??)
Novice OT marksman : yellow, minimal damage
Novice OT marksman : yellow, minimal damage
Where were the green in such a mission? Anyway, EVERYONE in the house was hit for minimal damage..exept me of course...
Getting fed up with missions i levelled a bit outside and came back
Me : lvl 30
Mission reward : QL 32 (now i HAVE to get greens right?)
Soft Felon : orange, minimal damage
Rookie Lookout : orange, minimal damage
Rookie Rustler : green (woohoo) , NORMAL damage
At this stage i was persuaded that green guys = ok, higher = min damage but....
Soft Felon : orange, minimal damage
Soft Felon : light yellow, NORMAL damage
Rookie Disavowed medic : ORANGE, NORMAL damage (hu???)
Soft Techwrecker : ORANGE, NORMAL damage (hu???)
I though i found a patter while hitting all oranges for min damage, but the last mission prooved me wrong. But anyway, Dont know who asked for those informations, but here they are. I got them all "screenshotted" if needed...
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Dec 18th, 2001, 17:32:00
#2
Soleet
I am of the opinion at this point that the minimal dmg bug is only there for people who don't or can't use overequipped weapons. When and if they do the IP reset and the balance fix that lowers the effectiveness of over equipped weapons to near what they should be using at their skill level AND roll the monsters to lower stats for what they should be at their levels that the minimum dmg bug may go away all by itself.
Blame the over-equippers. I do.
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Dec 18th, 2001, 22:52:45
#3
Phear Leet
Calling the problem the "minimum damage bug" is, to me, a misnomer honestly.
What is happening is that Funcom has acknowledged that certain human mobs have insane AC levels and that's why you're hitting for minimum damage against them. Now, it's not going to happen with all human mobs, just certain ones.
That looks like it explains what you're experiencing.
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Dec 20th, 2001, 20:21:10
#4
Soleet
Back from vacation...
and this still isn't fixed. Not even a brief mention.
I've been pretty vocal about this problem, but I'm beginning to wonder if I've wasted my breath.
Yes, it's caused by certain MOB's high AC. That was supposedly fixed a while ago. But um, no, it's still there.
And YES, those folks who severely overequip do not see a big difference in damage output. You don't hear them complaining.
So it's a shame for people like me who refuse to use weapons (until they work right) and depend on fist damage which cannot be overequipped.
Pretty damn depressing.
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