Here we go again... one would almost believe that many of these people calling for nerfs are players who truely feel the opposite of what they say, & they're just trying to discredit the 'nerf over-equipping' arguement by sounding foolish.
'Fragile' being the key word, here.Originally posted by Sicero
Well, I hate to say it but this as well as every game in existance is at least fragilly bound to reality
Extremely fragile, in the case of equipment & the use thereof. This game would suggest that a battered, rusty, second-hand, flea-bitten, pox-ridden, unwashed, & all-around-plain-yucky firearm (just one example) if easier to use than a brand new one in perfect condition?
Hobbes, I loved the example that you had cited, also, lol!
Reality? Umm, no.
Not that I have any problem with this system. I like it as it is. It makes a certain level of 'twinkage' difficult, but not impossible. This system was not put into place to make anythig more realistic, & that's fine.
Oh, come on now... MA's are perfectly capable of stretching their limits with the armor & implants use (just like everyone else). Besides, MA's rock, just as they are right now. A well-equipped MA is just as useful an addition to a team as any well-equipped Agent or whatever. And there have been quite a few MA's going about with PvP titles lately. Plus, you don't need to shell out millions of credits for ammo & weapon upgrades!Originally posted by Tomasin
Today I got a bunch of new implants, buffed MA up real high, and put on a new set of fists that were way above my QL. Now when I lose the buffs, the fists will stay equipped and I will be able to do much more damage..... /sigh Not everyone can benefit from being able to buff into a weapon and then still use it when your sklills drop back to normal. This is why OE is flawed. It puts certain classes at a greater advantage over others. MAs are supposed to do the most damage over time, but what good is that if in pvm you only hit for minimum damage, and in pvp you dont stand a chance against rooters and over equppied agents, soldiers and enforcers who can drop you in seconds.
I won't deny that roots are the Achilles' heel of MA's. This is game design, not a 'flaw'. Different tactics work better against different professions; nano skill debuffs are more effective against NT's & Docs, but far less effective vs. pet users, for example.
I team with a number of MA's regularly, & they are absolutely killer. If your MA isn't up to par, I'd take a closer look at how you're building him, or how you're equipping him. And if you get rooted often, I'd advise increasing nano-resist.
They do, do they? They must be telling you something different than what they tell everyone else.Originally posted by Yme
3)
FC are the desiners of the game and they agree that Ov.Equ. is cheating....
Granted, using an exploit or bug (as opposed to a buff) to equip gear is cheating... there's no disputing this. But I don't believe that's what you're referring to here.
Wrong again. Since the base ability implant/clusters sometimes overlap with the nano-skill implant/clusters, many NT's (among other professions) have two sets of implants: One for equipping armor (the base ability set) & one for general use (the nano-skill set). Use the treatment machine, a med suit, & a Doc buff to outfit the strongest implants, & use essence, iron circle, feline grace, etc. to help with the armor.Originally posted by Yme
4)
The way it is now casters that cant over Ov.Equ. are useless!
Also... for whatever reason do NT's run about with those pillows?
I can say this is fair. There are NT's running about with PvP titles. Therefore, it is possible for an NT to excel at PvP. In fact, I see characters of every profession with PvP titles. Docs might be the rarest, but I still see them. If you want your character to excel at PvP, then you should try approaching someone of your profession who has a title, & see what they're doing that you're not doing.Originally posted by Yme
5)
Did I hear someone say anything about NT do more damage? That would have been true if there werent Over.Equ. I pvpd a green character ones, he shot me 2 times and I was dead! My best nano that does allmost 600 dmg and 9 seconds to fier(there is allso a big chance of it not working at all) narely scratched him!
Thats what Im talking about when I say cheating, you cant say that that is fair!
Yes, you're right. The time limit is how long you have to equip that high-ql gear. Or whip up that super-pet.Originally posted by Yme
8)
I say this again, you people dont seem to understand it anyway... Buffs have a time limit for a reason! THEY HAVE A TIME LIMIT!!!
As a Trader, I don't use wrangler buffs exclusively for weapon equipping. I've wrangled Engies so they can make bigger bots. I've wrangled MA's so they can run a muscle booster buff (or whatever variant), & then in turn, equip better armor. The list goes on & on.
My point? Weapon-users aren't the only people who continue to benefit from temporary buffs after they wear off. Additionally, every profession depends on their nano-programs, both in PvP & PvM. Every profession is a 'caster', to some extent. All is fair. Not perfectly balanced (perfect balance won't ever exist unless all the professions were exactly alike). Just fair. Or fair enough, at least.
-Templar Red