Here's a suggestion for all people who fear that a ip-reallocation will lead to everyone having the same skills and there being no diversity anymore:
Don't use the ip-reallocation.
Or, if it's mandatory, write down all your skills before reallocating and then allocate them in exactly the same manner. There might be a slight discrepancy, due to changed rules, but you shouldn't be too far off.
It has been said before that a character is not only defined by its strengths, but also by its weaknesses, and I agree wholeheartedly. I'm playing a 32 adv. I've spent IP on a few skills that I'm now not using at all (MA, heavy weapons), because I needed them at the time. They've become part of my character and its history and I wouldn't want to miss them. Also, they're an excellent opportunity for roleplaying ("I once spent a few weeks in a training camp, practing martial arts, you know?").
So if (*if*) there's going to be an IP-reallocation, I'm not going to use it. And I would call upon all roleplayers to do the same. Maybe we won't be as strong as others, but at least we can pride ourselves that our characters are a true reflection of our actions in the past. Perhaps FC could even award all that don't use the option some sort of badge of honour, so we can recognize and appreciate each other in-game
To those of you who think that doing this will make the game unplayable: I've read accounts of people who've changed their weapon type as high as level 80 that are doing just fine. If people can do that, then I don't think reassigning some "wrongly" spent IP to the same skills will be all that disastrous.
Let me all know what you think.