http://www.shift.com/web/profile/profile005a.asp
I have found that I do not like to waste my breath anymore on things. I'm a pretty quiet person, doing what I can to help things out. So I'll be quiet brief on my opinion of this article...
This seems to be the biggest admission of "We want to tell the story, not have the player's interact." that I have ever been uttered from anyone who works at Funcom's mouth.