Nanos and weapons ARE different. It is not logical that they MUST be treated equally.
They should be 'balanced' but it does not logically follow that their 'equipping' and 'usage' should be identical. If that were true then your 'overequipped' nanos should do less damage the lower your skill JUST like weapons do. For example my 146 Vektor ND does less damage the less buffed I am when I fire. In fact the difference between unbuffed and fully buffed is around 20-30%.
Many of your fellow guildmates HAVE to equip about twice their level in order to survive an encounter with a single green mob. I know I do as a level 69 Trader. Most weapons users have pitifuly poor damage nanos. On the other hand you have MAJOR damage nanos AND can wield weapons at the same time.
So here you have your primary damage method that isn't exactly equal to a weapons AND you can overequip a weapon on top of that. Still you are trying desperately to nerf our ONLY viable damage method? Well gee, I DEMAND a Trader Nuke only a little less powerful than yours are.
Originally posted by Nanogater
Many of my fellow guild mates can equip ql200 weapons at char lvl 110+, nano casters can't use their best nanos untill much closer to lvl200.
Weapons have crit damage, fling and burst do certainly recycle during a fight, weapons have unlimited ammo (or whatever amount of ammo you carry), np dries out (fast). Nanos does less than min dmg, never higher than max.
If you really belive nanousers only need to put IP into one slvl then you should start playing one.
Anyway, the point is not the different playing tactics, the point is that nano users and weapon users ar threated differently. We should have the same basic rules, either we get one skill check when uploading a new NF, or weaponusers get s skillcheck everytime they pull the trigger.
Try to discuss that, not general proffession differences.