Heya Peeps,
I did it.
Yep, thats right - my lvl 68 Atrox Fixer is dual wielding SMG's of the OT Viper Type since yesterday, and doing so fulltime now.
It took me over 260K IP (read twohundred sixtythousand) right down the virtual black hole which seems to be the required skills -
And a full deck of QL 70 implants (only thing left empty on my Implant-tab is the left hand right now - im talking a total of 24 Clusters and close to 1.5 million credits investment)
The _insane_ Multi Wield requirement along with the _crazy_ prices on OT Vipers will keep me on my toes for some time now;
a new challenge in playing my Fixer for sure.
Over equipping is virtually impossible - maybe if you started your Fixer on a different template (completely ignoring Pistol and SMG/MG skills, leaving those to wrangles; maxing out Full auto and Multi Ranged for every level)
I am using a QL 81 in my Main, and a QL 56 in my offhand.
Next level i will 'upgrade' my main hand to a QL 109 Kobra (which has about the requirements of a QL 86 OT Viper) - the added speed might add some punch in terms of higher critical chance, but the Specials will be a bit less effective..
Comparison?
Before I deserted the Mausser road I was wrangled into a QL 103 Mausser - my Damage was pretty mid-leveled, still getting alot of love on the MOB end... average hits between 12 and 280 damage, crits in the 500's range and _very rarely_ a Burst for up to 790.
Now with the OT Vipers, I know one thing for sure:
I will NEVER EVER be able to solo a mission again. Unless FunCom decides to tone down on MOB AC and HP that is.
Average damage: 44 on main hand, 32 on offhand.
Criticals: i crit more often now, due to increased ROF of course. average crit being 120+
Specials:
-Fling Shot
I can fling for Average Damage, rarely i crit for 120+, but i blame my neglected Fling Shot skill for that, and am looking forward to pumping another 80K IP straight into that one.
-Burst
I burst for exactly 3 Rounds on my main hand - Damage between 128 and 174
-Full Auto
My highest FA attack was a 470+ with 8 bullets hitting.
lowest one so far was 120+ with 3 bullets hitting.
Here again, i blame my weak FA skill, and know for a fact that upping this will grant me higher damage, since I will hit with more bullets.
Bottom line?
The price I payed for being Unique is to never ever do something on my own again. I wont be taking a walk to the outhouse without a group backing me up.
PvP ? "heh." nuff said.
QL? - I wont be using the _best_ I can use unless I max all the required skills - and beleive me, you WILL WANT TO max all of them;
~FA, burst and fling - the higher the better... MAX THIS
~Pistol, SMG - Directly related to your damage output and your crit chance/damage. MAX THIS
~Multi Ranged (MR) - obviously you need high high HIGH MR skill in order to be using semi comparable QL's together as a pair
and beleive me - you want that.
Suggestions:
- I would like to see lower FA req's on Hybrid SMG's.
These guns NEED that special - or else the damage is just not worth it - but on some QL's the FA requirement is exactly one point higher than the main Weapon skill SMG (Damage modifier: SMG 67%, Pistol 33%) - and for Fixers thats a Dark Blue.
- lower Multiwield req's... there are no buffs for Multi-Wield at all, leaving me with Akimbo Implants as the only way to up my MR right now, thus the huge QL difference in the Guns I am able to use together - this will get better over time, since MR is not maxed for me yet.
- Poison Damage. enuff said. Fixers get Damage enhancers related to Poison damage (and Melee which is a leftover from Beta, when Fixers were still semi-efficient 1-hand-edged users; it has been taken out of the game before Beta 4 i beleive)
Personal Impression:
I will never go back.
http://community.anarchy-online.com/.../d/1/name/raik