First of all I've been hearing people talk about how since everyone is using overequipping in AO that it should be added as a game feature. Well, I hate to say it but this as well as every game in existance is at least fragilly bound to reality.
In reality one is not able to simply become good at something, put on a piece of armor or weapon, use it, and then when their skill level go down be able to use it. It is a falacy in any universe slighly rooted in reality, as I hope Rubi-Ka is. Personally, the idea that this can happen in any game model is pathetic. I feel that seing someone who is only at a beggining level skill be able to equip an extremely powerfull weapon/armor/implant simply ruins my experience. The fact that numerous people are doing it only makes my feeling stronger.
For the above stated reasons I wish to make all items equiped over someone's current skill level unusible and simply left in their equipment slots. Therefore one would get no stat or skill benefits from them.
I aknowledge that numerous people have put significant effort into securinh weapons well over the pperson's skill level and equipping them, but since this is an obvious exploit I, at least feel that it should be dissalowed and countered.
In order to allow such players the abitity to use their higher level friends/donators to their advantage the tutoring skill system could be expanded to allow higher level players to help lower ones.
Just a few thoughts.
Sorry for any spelling or gramatical mistakes.
Sicero 19th level Omni Doctor on Rubi-Ka 1