I'm glad to see that you are trying to fix PVP, and are making changes along those lines.
Unfortunately, so far none of the fixes you've put through have managed to help much. This game is supposed to be about the conflict between Omnitek and the clans, and yet, at any particular point in time, less than 1 player in 1000 in the game is actually participating in PVP.
This oughta tell you that something is wrong with the PVP system, and that your fixes have not fixed it.
The major problem, the biggest problem with PVP, is that there is no point to it. Stand around 2holes for an hour, kill a couple people, then someone kills you. Whoopee.
In order to make PVP meaningful, there must be some point to it. There needs to be some incentive. I see this happening in two different ways.
1. There need to be enemy bases which can be taken over and controlled. Some area which one side or the other can control and which can change sides, with any guards present switching from one side to the other. These bases should have some point to them, and not just be a little area off in the middle of nowhere that nobody cares about.
2. There needs to be a way to see how many points you have towards your next PVP rank, so that you might possibly feel some sort of sense of personal accomplishment after fighting successfully. When you kill monsters or do missions, you can see yourself earning credits and making experience. When you fight in pvp, people would feel more of a sense of accomplishment if they could see that they just gained 10 points or 50 points or whatever towards their next PVP rank.
So far you haven't done anything towards #2 yet, and as far as #1, you've actually been making all sorts of changes in the wrong direction!
2holes was actually an area in the game which fit the requirements for my first idea. It was an area which could be controlled by one side or the other, because it could only be entered through the grid or whompa entrances which were very close to each other.
And it was an important area. 2holes was the only easy entrance to a number of zones in the game, and with players from each side wanting to do missions there, it was actually important to have your side controlling 2holes.
And, you totally ruined it for pvp by separating the grid and whompa and putting in the Omni guards. This now makes it nearly impossible for either side to control 2holes. And your new 15 second invulnerability rule will ruin it even more, as now anyone will be able to grid in in safety and run off to do their missions with no danger of being attacked.
This is great for those who want to do missions. But this game should be about more than levelling up and doing missions, shouldn't it? Wasn't this game supposed to be about the Omnitek/clan conflict?
I would suggest putting 2holes BACK THE WAY IT WAS ORIGINALLY. Put the grid entrance back where it used to be, get those Omni guards out of there, and make sure that the new 15 second invulnerabilty is broken as soon as you move, >and< that you are not able to attack anyone during the 15 second period.
Then you'd have a PVP area which had some purpose, and each side would have incentive to control it. And with the 15 second invulnerability, this would make it possible for one side or the other to bring in players to attack the opposide side, without having them all killed before the zone loaded.