Results 1 to 20 of 20

Thread: Mission Boredom

  1. #1

    Red face Mission Boredom

    Ok, many of us would agree that missions are a bit boring. Go in, kill anything that moves, complete the required task, rinse and repeat.

    Yes, rooms are starting to have more variety, missions are now closer to mission booths, visually they are looking better and better every patch. But its still the same old cycle (see above). What missions need is some in-mission random events to ****e things up and poke that green-eyed boredom monster in the eye.

    I can hear Funcom now, "ok, so what do you suggest smart guy?"

    Well, I'm glad you asked. Here are a few of my suggestions:


    1 - Helping an NPC of the same faction: You get a voice and text message from an NPC on your side who is pinned down somewhere in the mission map and needs your assistance. You see his location appear (big white X) on the map and make your way to help him out. As soon as you get there you see that he is surrounded by several of the bad guys (or monsters) and you proceed to help him wipe them out. If you manage to kill the monsters and he survived, he gives you something as a token of his/her appreciation (item or cash).

    2 - Find the information. As you enter the mission you get a message that the previous person who accepted the mission did not survive and had some extra information that was critical to the mission. His corpse is hidden in a room somewhere. You have to find it to get the extra reward. One of the walls in one of the rooms is and illusion (and not an obvious one like the generic rooms in a mission).

    3 - Active Terminals. Sometimes you would find an auto-booth (random), a merchant, etc that offer cheaper than normal prices (use it or loose it).

    4 - Item Enhancing Machine. This item would increase any item you put into it by one quality level. It only has enough energy to do it for one item.

    5 - Competition. You encounter another NPC of your faction also trying to complete the mission who demands that you leave or pay him for his trouble. If you don't, he will attack you. He would probably be a level or 2 higher than you to make you think twice about not paying him.

    6 – Train! An NPC of your faction runs past you yelling something about a train coming. 2 or 3 mobs are chasing him and if they see you they will attack you right away.

    7 - Game Room. You find a game room with an actual mini game that you can play with.

    8 - Puzzle Door. You find a room with a door that can only be opened if you complete a puzzle lock on the door or near it. There is lots of room for a variety of puzzles here. The room does not contain any mission critical items but would have some nice loot.

    9 - Monster Spawn. You find a strange device that will spawn a random number of Mobs in the room every time you activate it. There would be have to be a limit to the number of times you can do this of course.

    10 - Clone Attack. Upon entering a room you are immediately scanned and an exact clone of you appears in front of you. It looks exactly like you, is the same level, has the same armour and weapons, is of the same profession and is VERY annoyed at seeing you.

    11 - Gas Attack. Upon entering a room (or failing a bomb disarmament on a chest) it becomes completely filled with dangerous gas that will constantly damage you, like when you walk in toxic water.

    12 - Cold/Hot/Gravity Rooms. These rooms are either completely freezing (like a walk-in freezer), hot (metal workshop?), lab using gravity manipulation, or an electrical generator rooms that reduce the amount of damage you do if you are using hot/cold/impact/energy dam weapons. In cold rooms, cold damage is reduced, in hot rooms fire damage is reduced, and in labs impact damage is reduced. I'm sure you could come up with other rooms for the other type of damages.

    13 – Nano Suppression. Along the same lines of the previous suggestion, this room will suppress all nano casting. You cannot cast nano formulas in this room.

    14 - Bomb! Immediately upon entering a room (or maybe failing your bomb disarmament) you get a message telling you that you have just set off a timer with a 10 second fuse. When the bomb goes off it totally destroys the room. If you get stuck in the room it just does normal bomb damage. This is more eye candy than anything.

    15 - Mental Patients. Upon entering a room, all lights are turned off except for a few flashing ones, an alarm goes off, cells around you begin to open and the mobs or mentally unstable NPCs begin to attack you. This can be used for prison cells also. This would freak me out that’s for sure.

    16 - Security Cam Hack. You enter the control room for all those security cameras you see in the mission sometimes. A successful hack allows you to see through them a-la Duke Nukem.

    17 - Destructible Walls. Some walls can be destroyed by strapping a bomb to the wall (the ones you get from trapped chests). A successful roll sets the bomb with a 5-second timer.

    18 - Drugged! Upon entering a room (or failing a trapped chest roll) you get hit with a poisoned or drug dart. The poison dart does dam over time, the drug dart screws up your vision (like when getting drunk in EQ) for a short period of time.

    19 - Security Bot/Guard Dog. You manage to find a deactivated security bot or a caged guard dog. By activating it (letting him loose) you gain a pet til you zone out of the mission dungeon. The pet would be automatically set to guard you. No pet commands can be given. It will fight to the death to protect you.

    20 - Buff Terminal. This terminal will give you a random buff (random in every mission but you would know what your are getting before you step in) and appropriate for the character level (no high level buffs but buffs from other profession nanos would be possible). This buff would still need to have the appropriate NCUs free on your deck to work.

    21 - The Joker. You enter a mission where a madman or joker just keeps telling bad jokes and using your name as the butt of the joke (it's using the %t command). This very annoying person can be killed.

    22 - The Gate Keeper. This person is guarding the entrance to the next room (blocking the door or entrance). He asks you 3 questions about AO or the history of Rubi-Ka, etc. Every time you do not answer correctly you get damaged. Once you get 3 question right (it doesn't have to be 3 in a row) you get to pass.


    Ok, I'm just about out of ideas now. I'm sure I can come up with a bunch more once my brain has had a rest.

    Anyone else have some suggestions for random mission events for Funcom?
    Last edited by Fris; Nov 19th, 2001 at 03:34:25.

  2. #2
    I can see your points and I think many will agree with you in that missions should have more NPC interaction etc. Personally I think that if I wanted exciting and complex single player missions I would go play a single player adventure game on a game console or something.... I'm into online games for the multiplayer and roleplaying aspect, and missions are just something I do because I have to, to make cash, and I do them alone coz that is what gives the best reward.

    I am quite bored by doing them, generally I play them on 'auto-pilot' while watching TV, chatting on IRC etc. I think I would be even more bored if I had to start chatting to NPCs and investigating complex tasks etc, because that kind of play isnt really what I want out of this game.

    I think it would be great to get good multiplayer tasks, stuff like going out with a large guild to conquer an enemy tower or something, but I never want to lose the option of going on simple braindead moneymaking missions to get the cash I need for all that armor\weapons\equipment\implants\donations for buffs\medkits etc.. So that I can equip my self good enough to go out and play for real, that means: group hunt (as that, unfortunately, is the only good multiplayer action there currently is).

    I just wish I didn't have to do it so much tho, that mission rewards were maybe better or something.

    Advanced multiplayer missions = welcome, as long as they're not indoors in claustrophobically small and complex cave mazes where everyone gets lost all the time. I really hate doing today's mission with a team. Also, doing hard missions in a team should actually pay off better than doing a middle mission on your own, unlike today where you're really better off doing it all by yourself.
    I know some people think they will earn more by grouping but it's just not true.

  3. #3

    Exclamation Ack!

    Originally posted by reggie
    ...I never want to lose the option of going on simple braindead moneymaking missions to get the cash I need...
    Good god man! I certainly hope you are in the minority.


  4. #4

    Smile

    Good post Fris, just let hope someone at Funcom reads it and do some of the things in it because now missions are a bit boring cred/token harvesting tasks.

  5. #5

    Wink deja vu

    I posted a very lengthy message on this subject a few months ago but I think the whole board has been wiped since then so I will try to recollect my thoughts and post it again, since this issue is getting attention again.
    Mission fixes:
    1. Multi-part missions. Instead of the one-dimensional task of kill/retrieve/view, we could do missions with complex taks that require more than one step: go to a specific booth and receive a transmission(you must survive to get to the booth). Then the transmission instructs you to meet an NPC and escort them to another location without letting them die(this requires team cooperation. A healer and a bodyguard, etc...). Or take an item to an NPC in hostile territory, but first you have to go retrieve the item and maybe even repair it as well.

    2. More Player Interaction-do missions that require genuine concerted effort. right now team missions are the same thing as single missions: kill/retrieve/view. a good example would be where you have to transmit data from 4 different locations on Rubi_ka to a central location within a few minutes of each other. this will force peole to coordinate and communicate through the chat channels. Once the transmission is sent in by everyone, it is descrambled and sent back to everyone where it could be an asassination of someone or a smuggling excursion(possibly into political zones for those who agree to accept such missions).

    3. Incorporate PvP for those who want it. Go to a mission and get an assignment to kill a real Player and not an NPC. This allows new content and tradeskill items that will track and give locations and info on real players so you can hunt them down. Prior agreement to be targeted by the players would be needed, of course, but for the PvP enthusiast, it would be exciting for a floating messenger bot to show up and inform them they are now marked for death. You could even offer a reward for the "target" based on how long he stays logged in and alive. You could even have where two different people are given the same target and it becomes a race to see who gets to him first( i already see people calling their friends to find the target and surround and protect him until the killer gets there :P ). AO already has titles for professions so you could reward those outstanding Agents who rack up kills with a mission-based title or special favors from local NPCs as their success makes them more famous.

    4. Missions that affect everyone. Maybe a bomb goes off in downtown Tir and destroys part of a building. It would only take the graphic artists two minutes to make artwork to cover two sides of a building in such a way that it looks damaged for awhile. This would get people talking and arouse their interest in the conflict. A more controversial move would be to have anyone standing nearby take damage from the blast. Then you would have an entire set of missions and trade skills devoted to finding and disarming bombs and saboteurs.

    5. Missions that require profession integration. Have missions that require a doctor, a tank, a fixer and a bearucrat to complete. Something that allows each profession to use their unique nanos along the way so that if that profession wasn't there, then that segment of the mission would be even harder to accomplish. Escort a sick political figure to a hospital in an opposing town for treatment. The tank will have to be the bodyguard while the doc keeps them alive. Once at the building the fixer has to bypass security on the door so the alarms dont go off when the enemy DNA pattern is detected, and the crat has to control the bodyguards. This is a quick scenario but it shows something more fun to do than just go look at a box on the ground.

    Ok, people, let's see some more suggestions. Maybe some will get implented.

  6. #6

    Wink

    I completely agree with you guys, in fact I found this thread right after I made my own thread on this subject =)
    missions must be enhanced they're a chore to say the least
    Nerath
    President,
    Fist of Chronos

  7. #7
    All the ideas here are great and I agree, missions are horribly boring. However, I think the problem here is the amount of work needed to fix or enhance missions versus how much fixing them will add to our enjoyment of doing the missions. The enhancements listed all seem like pretty good ideas and something that will ****e up missions, but for how long? We'll see these random events once or twice before becoming bored of them. They will become yet another tedious, repititious task to slow down progress in missions.

    I think perhaps another solution would be to give us, the players, more viable means to make cash without doing missions. I play a 41 NT and hunting solo is really not an option for me anymore. I can complete missions but its so ridiculously hard (comparatively to grouping) that my 13 Trader can make damn near as much cash in the same amount of time.

  8. #8
    In response to my own post... (it's 6:30 am and I'm talking to myself already, its going to be a long day..:)

    Just to give a few suggestions as to what I meant about the more viable means of earning money without missions...

    First off, the problem, missions were put in place to curb what's known as "camping" that has been seen frequently in games like EQ. What caused the problem is unique mobs and chests always in the same location in static "dungeons" dropping the best treasure. I'm sure you all know this so to the solution...

    Instead of putting in uniques and chests in static locations, start putting in more valuable drops from common mobs. Randomize treasure drops in an extreme way. Have occasional mobs dropping 5x usual value (or more), or dropping chests we can actually carry in inventory, containing highly valuable (and useful) items. You can even add a bit of consistency to add purpose to where we go to hunt overland, for example, the OT at the temple drop the best weapons, rhinomen drop the best armor, etc. This way we can actually try to upgrade our characters to reasonable equipment without doing missions.

  9. #9
    Brilliant ideas - Savant, Cosmik.... Cz ? any of u guys awake ?
    Please pass the surggestions in the first post on to the Devs.. I would love things like this - And it would maybe help me in not cancel AO..


    Kohistan
    Fixer

  10. #10
    FRIS wrote:_

    Good god man! I certainly hope you are in the minority.

    --

    You're taking what I said completely out of context and I also have a su****ion that you didn't get my point. So i'll try to make it clearer for you.


    I don't like 1 player games. Not at all implying anything by saying this, but I played my dose of 1 player games when I was a teenager. I have played all the adventure games there are out there, and I have seen what there is to see when it comes to going on "complex" adventures designed by game creators, where you must travel far, find items, talk to NPCs, solve puzzles etc. Today, I am into online RPGs for completely different aspects, which means the teamplay, the society, the roleplaying, the building up of my character in a world where that character not only gives sense to myself, but also to its surroundings of other, living players.

    Therefore I am saying that I would ULTIMATELY like to have an option of going on Everquest-like missions, like the way I described, where a guild of many players go on a quest to fullfill a very challenging task. However, CONSIDERING 2 things, namely that 1) this game is centered around a soloing-gives-better-cash and teaming-gives-better-xp model, and 2) advanced team quests is a more time-demanding business and would not ever become the kind of EVERYDAY thing you do to get that cash you need for that new helmet, I reach the conclusion that even if advanced team tasks were implemented into the game, I don't want to see the option of going on a quick and straightforward singleplayer mission, go away.

    I have the full understanding of players who enjoy this game in different ways than I do.

    I would be glad to to see Funcom introducing "advanced missions" either similiar to the kind you guys are picturing, or like the more EQ-like massively large-party quests.

    I'm just saying that I, and I do believe others with me, would be bored by having to roam around in the deeps of Varmint Woods searching for an NPC to give me some kind of information that I need for the rest of my mission, at all the times where I just want to go make some quick bucks for new medkits and some new gloves, before going with my mates on a group hunt.

    Everyone got their taste... and besides you need variety. I would probably like to team up with a friend or two and lay out on an NPC-involving quest from _time to time_ myself, I just need to be able to go back to the brute bash-your-way-to-the-target style (being an Enforcer and all), in my everyday life.

    The key here is mission preferance sliders
    They need to work properly... like it is today they just mean that if you find the magic combination of settings you get "kill-person" missions instead of "find-person" missions. The playing style itself doesn't differ.

  11. #11

    Thumbs up

    Originally posted by Kohistan
    Brilliant ideas - Savant, Cosmik.... Cz ? any of u guys awake ?
    Please pass the surggestions in the first post on to the Devs.. I would love things like this - And it would maybe help me in not cancel AO..
    Exactly! Savant, Cosmik, and Cz, please do not ignore this post.

  12. #12
    I would just like to see some missions that aren't in caves. Is Rubi-Ka actually Afghanistan and all the bad guys are hiding in caves?

  13. #13
    Originally posted by reggie
    FRIS wrote:_

    Good god man! I certainly hope you are in the minority.

    --

    You're taking what I said completely out of context and I also have a su****ion that you didn't get my point. So I’ll try to make it clearer for you.
    No no. I do get your point, but I couldn't pass up the opportunity to rib you a bit.

    I do hear what you are saying. The way the game is designed, the only viable way to get cash is to do missions, and in your particular case you would prefer to just have them as simple and eventless as possible so that you can do them while watching TV or whatnot. You see it as a necessary evil to get the cash you need. But, I do believe that you are in the minority (I’m sure the viewing audience will correct me if I am wrong).

    Some of us do missions for other reasons as well, and not simply to just get cash: friends are not online at the time, going after the mission reward item, trying to get mission tokens, use it as an excuse to travel a bit, etc.

    Personally I have done the team powerlevelling thing and found that I was leveling much too fast to keep up with proper equipment etc (there's that cash flow problem again). I am currently just taking it easy now and not rushing things, by teaming only when my buds are on and doing only even-leveled missions when they are not online (which is quite often actually... I'm such an AO fanatic hehe). My current focus is on getting as many mission tokens as possible.

    All I am saying is that a few random (doesn't mean every mission will have them) in-mission events (i never said anything about events outside of mission dungeons btw) would pull us from the mission clearing doldrums.

    I do know we both have different points of view about how missions should be handled. I just hope that Funcom can accommodate the both of us.

  14. #14

    Arrow ^______-

    Fris wrote :

    > (i never said anything about events outside of mission dungeons btw)


    Maybe you didn't, to be honest I didn't read all of your initial suggestions concerning mission improvement, but this debate has been up before and I know that many have suggested missions where you must track down an NPC in the wilderness, that will direct you you to some cave far away, etc. That I would completely not be a fan of.

    As for me being in the minority (I'm quite used to that, but still..), remember there are many players out there who do "mission-blitzing", ie. buffing up and just running or sneaking through the entire mission, find the target object, get the reward and leave.. giving up on all the loot/chests/xp etc. I'm sure they wouldn't like to have the option of braindead-missioning go away either. "TV-missioning" is just my way of mission blitzing.

    Anyway, I think we agree here... bottom line is that complex mission tasks needs to incorporated, and that players' possibility to obtain mission types suited to their character, profession, available time and general preferences should be enhanced.

    And the points should all be very clear for Funcom to eventually pick up (hoping that they are even reading these threads)...

  15. #15

    Red face

    Hi all,

    Fris wrote:

    > Ok, many of us would agree that missions are a bit boring.
    > Go in, kill anything that moves, complete the required task,
    > rinse and repeat.

    > Yes, rooms are starting to have more variety, missions are
    > now closer to mission booths, visually they are looking better
    > and better every patch. But its still the same old cycle (see
    > above). What missions need is some in-mission random events
    > to ****e things up and poke that green-eyed boredom monster
    > in the eye.

    I loved this game when it just came out (frustrating at times because of crashes), but still....

    After a while, I found out that it's the same thing every day online: Missions are all the same (see post above), and it simply sucks after a while...

    The "new" story dungeons are still the same thing: A cave, where you have to kill everything that moves!

    I would much more prefer missions OUTSITE dungeons, like finding a gadget and give it (sell it) to somebody somewhere else on the planet, which again unlocks some thing... (Like playing Monkey Island and the like! -- Just not with a storyline that strict.)

    I finally came up with the only correct solution to this problem: I CANCELLED MY ACCOUNT. The same did (almost) the whole guild I was part of (about 30 people)... -- Quite sad, but this game never evolves, and it's simply waste of money....

    Guess I'll look around for something else with more dynamics... (Cannot wait for Neverwinter Nights to arrive...)

    Cheers,

    Silverjam

  16. #16
    Originally posted by SilverJam

    I finally came up with the only correct solution to this problem: I CANCELLED MY ACCOUNT. The same did (almost) the whole guild I was part of (about 30 people)... -- Quite sad, but this game never evolves, and it's simply waste of money....

    Guess I'll look around for something else with more dynamics... (Cannot wait for Neverwinter Nights to arrive...)

    Silverjam
    Hehe, I guess that’s one solution.

    This reminds me of an article I read a while back about the restaurant business in different cultures.

    In some countries (like mine, Canada), if the general public goes to a restaurant and does not like the food for whatever reason they will simply not go back again. The restaurant owner will loose a paying customer and not even know why. Perhaps even loose many customers and as a result, much income. Never knowing why people never return.

    In other countries if a customer is not satisfied they will complain to the management who will then (if he wants to keep his customers) do what he can to rectify the problem (in the food, the service, etc) and, in the process, will end up gaining a happy and loyal customer.

    All this to say that I probably fall in the second category (even though I am Canadian...eh). I also believe that Funcom is listening. I base this on the changes that Funcom has already made in the most recent patches and on what is in the pipeline. I have never heard Funcom say that they would not do any of the common sense changes because it was not part of the Vision(tm). They do seem eager to please (sometimes too much) and to bend in whatever direction the majority of customers want them to bend. If any changes cause problems they will rectify it. They aren't afraid to try new things to see how they work.

    So make your suggestions and let them know what you want. Drag that AO manager out of the programming kitchen and tell him you found a bug in your virtual soup, then give him suggestions on how he could rectify the problem. If the majority of players agree with you and Funcom can program it in, I'm sure they will implement it.

    -Fris, busboy to the gods


    P.S. I can't wait for Neversleep Nights to come out either.
    Last edited by Fris; Nov 22nd, 2001 at 00:50:29.

  17. #17
    Brillient Ideas. I'm a newb, I've had the game 3 weeks now and I'm starting to get bored.

  18. #18
    Originally posted by Fris



    -Fris, busboy to the gods


    P.S. I can't wait for Neversleep Nights to come out either.

    Err, Never Winter Night. Though, it is right once I get it I will "Never sleep" eheh
    Suel, ADV, RK2
    Omni, my body is yours... But not my freedom.

    Please forgive my frenchy english.

  19. #19
    Originally posted by Suel



    Err, Never Winter Night. Though, it is right once I get it I will "Never sleep" eheh
    Heh, its just a phrase I stole from PC Gamer.

    But, like you, I don't plan on sleeping much once it comes out either.
    Last edited by Fris; Nov 23rd, 2001 at 23:49:21.

  20. #20

    tidbit

    just to throw in a small comment

    I know people who have left AO simply because of the *yawn* factor with regards to missions. To quote one: "it really didnt hold my attention for very long; far too many 'go to somebody's bathroom and fix a radar' missions"

    Slivicon
    Atrox Soldier RK1
    Squad Commander
    Omni-InterOps
    "You can't just talk to people anymore. You have to hit them in the head with a sledge hammer. Then you'll see that you have their strict attention." -Kevin Spacey in Seven

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •