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Thread: Pet Health Zones Bug and one other question

  1. #1

    Post Pet Health Zones Bug

    Pet health. My engineer babe has an interesting dilemna. It appears in the actually game engine that our pets don't ACTUALLY zone. There is an instance of the pet in each zone that gets activated when you get there. And the last known state of the pet is remembered for that pet and then activated. Know what that means?

    I run a mission and my pet takes 50% damage. I get the reward adn zone out of the mission with my pet at 50% HP and outside the mission he is 100%. I run to my next mission and zone into it. My pet goes BACK down to 50% HP.

    This is totally a bug that needs fixing. I plan on submitting an in-gmae bug report about this ASAP. Has anyone else noticed this?


    Thanks!

    And although I won't hold my breath, I would love to see a Funcom response to this....
    Last edited by Zaal; Nov 21st, 2001 at 18:22:31.
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    "NT's can't over equip armor beyond implants and general buffs (no insane Intelligence or Psychic buffs) and can't overequip weapons since they use direct-damage, damage-over-time and nanoformula methods that require your actually stats and buffs to be active for you to use them. Don't complain about us being powerful when you obviously haven't even played one past level 100. NT's - the original red-headed stepchild of Anarchy Online." - Zaal

  2. #2
    a) Yea i noticed that. When you zone u get a fresh bot, not trimmed and not buffed...tabula rasa. Really annoying if you want to buff yer bot b4 you enter the mission area.

    b)It sems that something is wrong with human NPCs. It seems everything with high min dmg seems to hit them almost as normal. That includes pets which have very high min dmg.

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