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Thread: Items. missions&shopping

  1. #1

    Lightbulb Items. missions&shopping

    First to the shops. I think that the limited list of items sold in shops, should always be availible, at set ql's. Just like the Implants and

    nanokits are. Nice and easy. Basic shops got 5,10,15 and 20. This way buying what you need is not such a bore. This applies to all the things sold

    in shops. Tradeitems as well.

    The smaller npc shops could have more diversity, and maybe some items not found in the regular shops.

    Next point.
    Missions should pay better, and mission rewards should be removed. Special items should only be found in mission chests or as loot. This of course

    requires that chest&monster loot ql is upped so useful items can be found. The problem now is that the only way to get a decent item is through

    spending ages rolling on the mission terminals. Or trading with other players, which is good by the way. Everyone still spend far to much time on

    the mission terminals. It's boring. It degrades the game's funfactor.

    This change would eliminate the boring mission rolling. People would instead team up and do them.
    It would make basic item shopping a breeze.
    The special items, not found in shops would be special.
    -->A lot more trading between players, since ex. an nt can no longer bore him/herself to death at the mission terminals getting the nano armor.

    FUNCOM, please listen. These are easy and good changes, that will benefit all.

  2. #2

    furthermore

    Equipping a character with regular weapons and armor should be easy. At least a lot more easy than it is today. It would give the players a lot more time to have fun, roleplay, or whatever they wish to do.

    If not the mission rewards increase, maybe shop prices for these regulars should be lowered. Special items carried by NPC shops should still be expensive.
    Make a clear diffrenciation of the NPC and supermarket shops. Their purpose and function should be different.

  3. #3

    a note

    The fictive nt mentioned before wanting the nano armor will have a harder, but more fun time getting it probably. But this system would lead to supplementing any pieces with regular and cheap cyber armor fast. He/she would still be ready for combat.

    Make a clear distinction between regular items(found cheap at supermarkets), and the special ones.
    -->Any class of character can be put into itemwise working order with a minimal of fuzz. This would be especially useful to new players without a large online friend base.

    Bottom line. Shopping for virtual items is no fun.

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