Map Navigation:
“This skill determines what type of map implants you can run and how much information you are able to receive from them” – AO manual
Why do we have Map Navigation? To load maps and map add-ons.
Ok, but WHY?
Having a map makes life easier. Having add-ons to show creatures and mobs and sides even easier but then is also influenced by perception.
I can understand not wanting a low level to have easy access in a high level zones. The devs might want ‘a feeling of danger’ that they are out in the wilds, lost. But if that’s the case, then why not have level limits on them?
I don’t think that is the reason at all. I think map navigation is actually a IP sink. It’s the only skill that cannot be reset. It’s one of the few skills that cannot be buffed. I gives people who spend IP in the skill and advantage hunting than people who have not. But yet, most people don’t have IP’s to burn till after 150. So you have to make a choice. Be able to find a place easier and gimp yourself and be able to hunt easier and be lost.
I mean we have satellites in orbit but yet cannot see zone so-and-so till level 100. That makes no sense.
Now I can understand a clan soldier not having a Omni HQ map. That makes game sense.
It’s seems to me that this places an undo burden on low/mid level characters.
So I’d like opinions on why it’s a skill.