30 seconds of blindness is too long and drastically changes solo gameplay (More fully explained here http://forums.anarchy-online.com/sho...threadid=73621)
A more reasonable penalty is 15 seconds of your weapon working at 75% effectiveness. This allows play to continue without requiring you to use the minimap all the time. (The rapid healing has left you temporarily with "jelly" legs and arms).
At higher levels, the treatment labs fall behind the healing curve of mobs, especially in the front room, making missions undoable. The emergency treatment labs are essential in this regard, so that over time you can wear a mob down and continue.
After a challenging fight it might take 5-6 ql 125 treatment kits or 2 treatment labs to fully heal. Thats a long time or a full minute of blindness- boring.
Or you could double the healing of the normal treatment kits.
At this time, my character has just squeezed into ql 200 implants, armor(must run stamina boost to avoid OE) and has a ql 200 beam at 132, so he is now as relatively strong as he will ever be. He is currently taking 50% missions and a lot of naps.
Do something about time sinks, solo players are not a danger too level to quickly. Have one of your employees take a 70% mission on your test server solo and ask him what percentage of time he spent in darkness.
BTW, I have no problem with doors, nanos or chests blinding for 30 seconds, they make sense.